Poll: How would having this "CTD building" affect your view/play of the mod?

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Thread: Your reaction to a new "feature"

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  1. #1

    Default Re: Your reaction to a new "feature"

    I don't think there's been enough testing to know if the reinforcement CTD is still around. Honestly there has been very little testing.

  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Your reaction to a new "feature"

    I never had any reinforcement bugs even with 0.74....
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  3. #3

    Default Re: Your reaction to a new "feature"

    Then you have probably never had a reinforcement battle with your backups lead by a captain.

    I understood exactly what was happening, in reference to Kull's post. I understood this would be one of the unfortunate problems. However, the "current recruitment guide" that was released a while ago was very informative, and for the most part accurate, aside from a couple unfinised unit lines in exp.descr.buildings.txt. The problem really lies in the fact that it is not in-game.

    Which is why I posted asking whether this was being considered, worked on in any way, or at all possible considering it would probably mean thousands of lines of text just as long as the recruitment txt itself in buildings.txt? And would probably have to be put in one of the buildings, perhaps the MIC. But as has been said, every faction shares the same buildings, so recruitement for every other faction, if this idea was to be fathomed, would also apear, and you would have to scroll throught hundreds if not thousands of lines of text to find your factions units, and would also have to know where the provinces are located that have them, etc. Certainly a monumental task and I don't think many EB players will realize this.

  4. #4
    Member Member Yun Dog's Avatar
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    Default Re: Your reaction to a new "feature"

    Hmm as stated theres a bit more to this 'iceburg'
    ok so we cant check what recruitment by clicking the MIC

    would it be possible to attach to the government building or some other building associated with that province - a list of upgrades and associated recruitments for that province

    or will that be faction dependent - or perhaps just like in MTW a statement in the province descriptions saying this province is famous for its "salmation knights" or something

    there must be a work around
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  5. #5
    Guest Dayve's Avatar
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    Default Re: Your reaction to a new "feature"

    Maybe this is a stupid question since nobody else has mentioned it yet... So i'm thinking there's something i've missed...

    But what if the AI tries to build the CTD button!?

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Your reaction to a new "feature"

    Quote Originally Posted by Dayve
    Maybe this is a stupid question since nobody else has mentioned it yet... So i'm thinking there's something i've missed...

    But what if the AI tries to build the CTD button!?
    You can build it without problem. It is when you try to bring up the info screen that it goes wrong. So your worries were unfounded. Though it would be interesting to know if this problem also affects the A.I.'s recruitment choices.
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  7. #7

    Default Re: Your reaction to a new "feature"

    I see it as a feature. Quick exit. I like it. Let's make it a windows icon and be done with it.

    The bigger concern is that which was laid out by Kull. Unable to view what units are recruitable? I'm not sure what I think about that. Pretty major.
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  8. #8

    Default Re: Your reaction to a new "feature"

    Quote Originally Posted by Yunus Dogus
    Hmm as stated theres a bit more to this 'iceburg'
    ok so we cant check what recruitment by clicking the MIC

    would it be possible to attach to the government building or some other building associated with that province - a list of upgrades and associated recruitments for that province

    or will that be faction dependent - or perhaps just like in MTW a statement in the province descriptions saying this province is famous for its "salmation knights" or something

    there must be a work around
    Thats exactly the biggest problem, there is not a work around, or not one determined to work yet. The recruitment list, as seen in the current version, is not linked to anything other than the input of the unit recruitment under the barracks in export_descr_buildings.txt. And as stated, this buidling will no longer contain the recruitment lines, instead they will be in this new CTD building. Those lines of code will no longer be viewable as they were in the MICs.

    Therefore there will be no way to put a faction specific, and certainly not a province specific, recruitment list in-game. As far as I know (and I'm sure right now any EB member knows), it is not possible. The only viable (not really though), in-game guide that I can think would be possible is to put lines of text in the mic or other building in the text folder describing all possible unit recruitment in a given province by a given faction. And since there is no way to limit this to province-specific, than that would mean thousands of lines of text, or at least hundreds, all in one building. Stating "this unit" recruitable by "this faction" in "this region" with "this type of gov't". Considering the number of units, the number of provinces and the number of faction specific gov't prerequisites to train region-specific units, that is a whole lot of txt. Unless they DO create a faction specific building and put it in there, which would still be as much work, just split up for each faction and a little less confusing.
    Last edited by Slider6977; 05-30-2006 at 05:12.

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