Results 1 to 21 of 21

Thread: Three kingdoms Total War ---- Great History in China

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Three kingdoms Total War ---- Great History in China

    Tribes would be feasible if the mod was released for BI. This could allow the Wu Wan north of Yuan Shao, Nanman (the elephant riders) south of Liu Zhang, the Shan Yue pirates near Wu, and the Qiang between Ma Teng and Liu Zhang.

    If you look at the map he put up, there are conquerable regions for all four of them.

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: Three kingdoms Total War ---- Great History in China

    Are you ever going to release the secret of how you edit the .BPI files to the modding community waitcu or are you going to keep it hidden forever?

    I'd say that it's been about a year now at least that you've been keeping it secret from the community.

    Nice textures by the way. Very well done.

  3. #3

    Question Re: Three kingdoms Total War ---- Great History in China

    Could you please also release an English version? Something like this: keep the voices Chinese (except for the advisors if you have also modded their voices) - it always sounds stupid if they start to mimick different languages in English, like they have done with the eastern factions (and especially Carthage) in vanilla RTW - but translate unit descriptions and infos also into English please!

    The setting of your mod reminds me of the book Tj'in de eerste keizer van China, a Dutch translation of a French novel about the way the first emperor of the Qin empire thought based on historical sources. I know that the Qin empire is a few centuries earlier, but this novel also describes a lot of the political intrigue and mindset during the last years of the Warring States period that also applies to the later post Han period.
    The writer of this novel is: Jean Levi.

    Very interested in ancient China and seeing the beautiful work you've done, I'm eagerly awaiting the release of your mod.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4
    Member Member waitcu's Avatar
    Join Date
    Mar 2005
    Location
    China
    Posts
    100

    Default Re: Three kingdoms Total War ---- Great History in China

    Are you ever going to release the secret of how you edit the .BPI files to the modding community waitcu or are you going to keep it hidden forever?
    I'd say that it's been about a year now at least that you've been keeping it secret from the community.
    ???hey man , i had been release the method for many months and posted how to change the settlement plan , especially tell the LOTR and CTW etc teams .
    i think i should tell you again about bpi file here.
    bpi file could not be edit . it's generated by the game itself . you just need to put a new 3d building model in game , then the game will generate a new bpi file which belong to this new model. but you should del the bpi files of the models which you have change before .

    Could you please also release an English version? Something like this: keep the voices Chinese (except for the advisors if you have also modded their voices) - it always sounds stupid if they start to mimick different languages in English, like they have done with the eastern factions (and especially Carthage) in vanilla RTW - but translate unit descriptions and infos also into English please!
    of course , we will release the english and chinese verion at the same time . we are translating the texts stuff now , so don't worry about that .we come to the internetional TW web-side is want the RTW fans can play our works all over the world , not only the chinese people. and we will also make new voice in game , like the voice we gave to Blue Lotus TW team long time before .

  5. #5
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Three kingdoms Total War ---- Great History in China

    waitcu, you and your team are indeed developing a work of art, can't wait to play it

  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: Three kingdoms Total War ---- Great History in China

    Quote Originally Posted by waitcu
    ???hey man , i had been release the method for many months and posted how to change the settlement plan , especially tell the LOTR and CTW etc teams .
    i think i should tell you again about bpi file here.
    bpi file could not be edit . it's generated by the game itself . you just need to put a new 3d building model in game , then the game will generate a new bpi file which belong to this new model. but you should del the bpi files of the models which you have change before .
    Sure it generates a new file and sure the camera gets bumped correctly by the building now. But why doesn't the game generate a correct shadow? And more importantly why can my units walk right through it as if it wasn't there?

  7. #7
    Member Member waitcu's Avatar
    Join Date
    Mar 2005
    Location
    China
    Posts
    100

    Default Re: Three kingdoms Total War ---- Great History in China

    Sure it generates a new file and sure the camera gets bumped correctly by the building now. But why doesn't the game generate a correct shadow? And more importantly why can my units walk right through it as if it wasn't there?
    could you make your questions in details and give me some screenshot ?
    PS , please sent to my email , waitcu@hotmail.com , let me ask our 3d building maker .

  8. #8
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: Three kingdoms Total War ---- Great History in China

    I've been eagerly awaiting your mods' release, and I have to say they seem fantastic!

    By the way, excuse my idiocy, but has Zhan Guo come out yet? twcenter is blocked at school.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  9. #9
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: Three kingdoms Total War ---- Great History in China

    Quote Originally Posted by waitcu
    could you make your questions in details and give me some screenshot ?
    PS , please sent to my email , waitcu@hotmail.com , let me ask our 3d building maker .
    I cant email you for some reason.

    Now. In the descr_building_battle file under the building entry of the building which I made I tell the game to reference a .cas file which does not exist for the physical information. When I play the game it makes the .BPI file in "data/models_building/info/" and everything looks fine.

    In the game, the camera will move over the building correctly but units will walk right through the building instead of around it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO