I'm wondering about the pros and cons with using 4 turns per year.
Is it complicated to use and does the game become more realistic by it? What are the advantages and the disadvantages?
Thanks
I'm wondering about the pros and cons with using 4 turns per year.
Is it complicated to use and does the game become more realistic by it? What are the advantages and the disadvantages?
Thanks
"Men and guns are fine but give me more tanks!"
Wrong forum. This is a discussion about a mod and should go in the mod discussion forum.
I think four turns a year rock! but then again, I might be biased![]()
Ok... so would you say it's worthwhile to use it in a mod? Do you have to do anything in the game while you play?
"Men and guns are fine but give me more tanks!"
Ok, here's what happens, you can decide if they're good or bad features yourself:
Changes to gameplay:
Characters live for more turns, which means they can be developed more etc
Recruitment and travel times are more realistic - same number of turns, but a turn doesn't represent as much
Changes to atmosphere:
Well that speaks for itself I think - if you like the idea of 4 seasons to a year or months or whatever, you can do that.
Inconvinience:
You have to run the script whenever you load a game. This is done through the advisor.
Ok. Thanks.
I'll have to think about it.![]()
"Men and guns are fine but give me more tanks!"
Yeah, it no longer takes like 8 years to sail across the Mediterranean Sea. Much more realistic. And longer-living characters like Myddraal said. Lets you have your best generals for a much longer time. Allowing you to conquer much more with them and give them more retinues/ancillaries.
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