As the title asks for ....
As the title asks for ....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Yeah it is possible to mod in this unit capability. Here is a brief illustration:
Vanilla RTW shieldwall ?
You'll need to make use of the mod: switch command in order to direct the game to make use of BI's files.
I'd tried to do this myself a while back, but since custom / historical battles became corrupted after using the mod: switch ability, I had no direct way of testing if the results worked correctly.
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
No you cant prometheus, Its located in the .exe so its hardcoded. so you would have to use the BI.exe which is not what you wanted to do.
I recommend changing the Loose formation for the romans, since they never used that anyway like the game does. I changed it to a very tight formation and then let the player thin out the ranks to 2 ranks deep. Change the sounds for the romans to say Shield wall and violla its a shield wall and works well too. Also make sure the player leaves them on Guardmode. lol
Hows things coming with your mods, I know your working on several. ;-)
Lt1956
Some mods, such as Chivalry, however, are able to be run through both the RTW and the BI.exe with little difficulty. In such an instance then presumably the shield wall could be used?
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
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