No problems
Also, I might add that we've tried just about every possible solution for the spear push bug that we could think of, and removing the secondary weapon was the only one that would work. Things like drastically lowering the unit mass, lowering attack, lowering the charge bonus, even changing animations...nothing worked. It's definately a shame, but ultimately it's just a small annoyance.
I do hope another solution can be found, though...
Edit: one more thing. In the earlier RTRPE betas, we encountered a bug where spearmen (with or without the short_spear attribute) were able to "push" through any formation - including phalanxes - but still maintain a cohesive line. This was the original "spear push bug" where Italian Spearmen were easily capable of punching through the front of a phalangite formation, thus screwing up the whole point of having the phalanx formation in the first place. The cause of this was the "spear" attribute, which in 1.5 gives some bonuses when defending against cavalry (but only if the spearmen are in the "ready" stance). The fix for this is to change the spear attribute into "light_spear"; it reduces the defense bonus against cavalry, but fixes the main push bug. From what I've seen, giving such units the short_pike ability (without making them a phalanx) at least partially remedies this, as the unit retains their tight square formation which is good for repulsing cavalry.
All of this information has already been made public in our forums, however it would probably be just as much effort trawling through them to get useful information as it would be to test it for yourselves![]()
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