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Thread: Anyone looking to improve RTW-B.I. MP skills

  1. #1
    Member Member -Silent-Pariya's Avatar
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    Default Anyone looking to improve RTW-B.I. MP skills

    These are some suggestions i have for anyone looking to better there MP capabilities. These as said are given under the impression that you will be using 12.5k which is the standard for MP battles as well as rules like, or similiar to, those of the twpl rules.

    Generaly it is important to have a game-plan. Even more so when it is a 1v1 game. It is always important to have an attack strategy. Just loading up on defensive units such as infantry and assuming you can just repel the enemy attacks untill they have no men left won't always work. It can even back-fire on you if they have lots of mobile units and archers. Or simply just more/better archers than you.

    Generally unless you are a steppe or a barbarian faction it is best to get 6 of the cheaper archer units. And it is best to put 3 weopon and 3 armor on them. This will usually bring them up to about around 400 a unit. If you are barbarians i suggest 6 lombard archers with 3 weopon and 1-3 armor depending on how much and how good of enemy archers u expect to face. If you are a steppe faction i suggest steppe archers with the same upgrades as said for the Lombards.
    It is best to put your archers on loose formation and spread as thin as possible (2 ranks deep). If you are playing a non 1v1 game sometimes you may have to increase the depth of your archer ranks to accomodate your allies being closer to you. It is also best to keep your archers off of Skirmish mode as many players sometimes send cavalry to attack them. Even if they do not kill any archers if they can force the archers to move back and hence loose some volley rounds towards the archer war that could very well be benificial towards them and a bad situation for you. If the enemy does send cavalry towards your archers it is best to wait till the last possible minute to send your cavalry to counter it. This allows your cavalry to have a smaller area to back-track to and it will get less enemy arrows fired at its rear as it back-tracks behind your archers. Also this gives you the opportunity to maby engage the enemy cavalry with your cavalry closer to your lines allowing you to trap and rout it with other units before the enemy has a chance to send up more units to prevent it. If you want to send cavalry to engage the enemy archers it is best to keep them on loose formation and make sure it is a unit you did not spend too much money on as chances are it could take massive arrow fire and suffer large casualties. It is also only best to do this if you beleive you can reach there archers and pull them back again before enemy cavalry can come to the aid of there archers.

    Once the archer war is out of the way make sure you still use your remaining archers to there fullest potential. You can do this by taking them around the sides and firing at the rear of enemy units. The enemy will either try to chase them down, and draw men away from the important battle, or they will do good damages to the rears of enemy units. It is also important to use infantry to there fullest potential. Any unit with the ability to use warcry make sure you use it right before they are engaged, and that it is still on while they are engaged. It is also best to keep a unit or 2 behind those men who are not engaged and also have warcry on. If you are a roman faction it is best to put a unit or 2 of crappy infantry or the rest of your archers in front of your plumbs*which is the best inf unit rome has* to both take enemy arrow fire and slow down enemy troops allowing your plumbs time to send a few volleys of darts into the enemy ranks before they are engaged. It is also important to hand select every unit each unit should attack. This way they get the full benefit of there charge bonus and attack stats. If you are facing roman infantry and you are a non-roman faction it is best to send a unit infront of your main infantry on loose to attack the enemy inf before your main infantry hits it. This way all the enemy darts and javels will hit that crappy unit and not your expensive infantry. Cavalry is by far the most important unit though. It is what wins and looses games. The person who manages to get the most flanking attacks in with cavalry is almost always the person who wins. If you and your enemy are about equal in cav strenght i find it helpfull to lure the enemy cav into yours and take men away from your infantry battle and engage the enemy cav with infantry units as well. This way you can rut the cavalry turn around and flank the enemy inf with your surviving cavalry. This is of course only if all there cavalry goes to one side of there infantry. if not you need to make sure you leave men to protect your opposite flank. The most important thing to remember though is to get infantry engaged in the cavalry battle whenever possible. And it is always important to look-and take- every opportunity you have to flank an enemy unit with cavalry, mainly infantry but also enemy cavalry as well. Also once your enemy is routed *if it is a non 1v1 game* you should take as many men as possible and aid your allies with your remaining troops. However if your enemy is not completely routed you should keep 1 or 2 units behind to chase down the routing units with the most men in them to insure the enemy does not regroup and become a threat later on.

    The main key points you should remember is:

    Always get 6 archers
    Always take advantage of roman Plumbs and clibs if you are rome
    Always take advantage of Barbarian Lombard archers and chosen axemen and warcry abilities if you are a Barb faction
    Always take advantage of steppe archers and the good cavalry steppe factions have if you are a steppe faction.
    Always use a crappy unit in loose to attack first before your main force if you are attacking a roman faction- this way they absorb javs/darts
    Always keep archers on loose and spread as thin as possible


    If you have anything else you would like to add to this list of Tips/suggestions feal free to do so. Feal free to use this thread to share with everyone your strategies and suggestions as i have no problem sharing mine. I hold no secrets, it is only a true victory if the enemy knows how you play as well.

  2. #2
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Come now people, add your own ideas and suggestions!

    I would also like to add that avoiding a schiltron is very important. And if you must attack a schiltron don't do it with light cavalry or barbarian infantry. On that same note schiltron formation troops are great to use as screening troops if you and your allies decide to use a rush maneuver and want to triple or double one side.

    Also the roman camel troops are very effective. Mainly against heavy cavalry like other roman clibs. Put three weopons on those camels and they will EAT THROUGH enemy heavy cavalry. But don't use them on infantry, heck even when flanking infantry they get decimated. But if you use them the correct way they are a very effective and usefull addition to your army.

  3. #3
    BHCWarman88
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Really, I think Camerls Suck if they in Battle,and Unless they in Desert,which they are just OK,they plainly Suck..

    Eles Can tear Apart Cav and Camels with No Ploblems,so unless you use Flame or Mass Attack Eles,you going to get PWNT..

  4. #4
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Well if you allow eles in your games... remind me never to play with you. Also camels do VERY VERY well against heavy cavalry. By heavy cavely i mean clibs and the likes. If you are east rome and facing another east rome a clib/camel mix will decimate the enemy cav.

  5. #5

    Default Re: Anyone looking to improve RTW-B.I. MP skills

    [QUOTE=Lion_Pariya]Well if you allow eles in your games... remind me never to play with you.[/QUOTE


    Anyhow, nice post Pariya, hopefully when you get your account upgraded this can get moved to MP and possibly sticked :) Good post, helpful to new mpers for sure.

    Oh and I agree with you on camels, certainly very useful normally.

  6. #6
    BHCWarman88
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    I would just go with the Clibs,as they are Extrlemely Powerful and Always Last Longer then Other Cav that I used..

  7. #7
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Yes but say you are in a 1v1 game. It is east rome vs east rome. If i took a clib/camel combo and you just took clibs. My cav would ravage yours.

  8. #8

    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Quote Originally Posted by Lion_Pariya
    Yes but say you are in a 1v1 game. It is east rome vs east rome. If i took a clib/camel combo and you just took clibs. My cav would ravage yours.
    Yeah, earlier today I took Sassanids into a game vs ERE and had a "close defeat". Somehow, I managed to take out all his infantry but just couldn't take down his clibs. So we had a rematch, this time I decided not to be so interesting and just be ERE rebels, I had 5 plumbs but this time his three clib units where no match for my three camels and 3 clibs.

  9. #9
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    lol... nice

  10. #10
    BHCWarman88
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    nice m8 :-) :-)

  11. #11

    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Quote Originally Posted by Lion_Pariya
    lol... nice


    I was bored

    :P

  12. #12
    BHCWarman88
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    I don't even know how much Camels cost for ERE because I mostly use Clibs..

  13. #13

    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Quote Originally Posted by BHCWarman88
    I don't even know how much Camels cost for ERE because I mostly use Clibs..
    Around the 500 denarri mark IIRC, but its worth putting some attack upgrades on imo.

  14. #14
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    There 550.... ye and if ur gonna upgrade em put weopon upgrades

  15. #15
    BHCWarman88
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    to me,it Hard enough to Balance a good ERE Army with 12.5K ( I usally get a good 19 unit one) and I usally get 5 clibs,but it seems they are cheaper then Clibs,sicne Clibs are Like,1230 or 1300 or w/e..

  16. #16
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Well if it is a 1v1 and your rome and your not facing another easter rome or it is a 2v2 or 3v3 or 4v4 go with

    6 plumbs
    4 clibs
    6 archers 3 weps 3 armor

    That is a good all around army and u can substitute varius things if you want

    But if you are facing another eastern rome in a 1v1 i would go with 2 or 3 clibs and like 2 camels

  17. #17

    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Stop giving 'false' advices Pariya..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  18. #18
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Some more tips

    Even though most rule-sets discourage the use of HA. If playing the TWPL rule-set and you are a steppe faction it might be a good idea to get 5 steppe archers 3 weps and a HA 3 weps. Use the ha to go around the side and either mess around shooting enemy cav or enemy archers in the side/rear. But just avoid getting them shot-up to much as without cantibrian circle which is not allowed in most rule-sets they are rather a little to valuable to be lost so easily.

    Also, always avoid having a unit of yours gettting attacked while standing still. Always once they are in close range take the offensive so you get all the charge/attack bonus's

    Avoid fighting camels with cav... pit a inf unit on it and it will get cut through in a matter of seconds

    Always avoid fighting Chosen axemen with roman infantry. They "unless they get javel volleys in" will be decimated by them.

  19. #19
    Member Member -Silent-Pariya's Avatar
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    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Could an admin please move this to the RTW MP forum.

    Thx

  20. #20

    Default Re: Anyone looking to improve RTW-B.I. MP skills

    Here are some of mine:

    1) Never listen to Pariya considering tips.
    2) If you play a 2 on 2 with Pariya on your side, he will throw you as the cannon fodder and get all the kills.
    3) Always try to win your game through routing, for instance if you're Sass playing against Burg, try to rout their cav near their infantry, so the chance of a chain rout grows bigger.
    4) Arrows are valuable, always have the thought of ammo in your mind. For instance, if you're winning the archer war, don't set back and relax, but try to take out one of the enemy's archer units with 1 of your cav's, so you save the ammo that can be wasted to kill that unit, and use it on a more valuable Axemen unit, or a cav unit.
    5) Always find spots for your archers to take advantage of. Steer your enemy to give you holes in his defence, like send a cav unit to draw his out, so you can hammer them with arrows on their way back, and so on..
    6) Always leave some arrows for the last melee clash, so you profit of their 'fire arrows morale dropping' ability, or you can always use them as a fodder against ERE/WRE..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

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