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    Default Re: What your favorite unit in any version of rome total war

    Quote Originally Posted by Greek_fire19
    I'm a big fan of all the Casse units, but I can't wait till we get the remodelled chariots. Having the old blue guys for my general always kinda kills the mood.
    You can change this easily with a simple text edit.

    Open up the export_descr_unit.txt and find an infantry unit that you would like for the crew (I chose Botroas). Find what model the unit uses. The name of the model is located next to "soldier".

    ;77
    type barb south warband gaul
    dictionary barb_south_warband_gaul ; Botroas
    category infantry
    class heavy
    voice_type Heavy_1
    soldier celtic_infantry_botroas_southerncuroas, 50, 0, 1.2
    officer standard_celtic_standardbearer
    mount_effect elephant -3
    attributes sea_faring, hide_improved_forest, hardy
    formation 1.2, 1.6, 2.4, 3.2, 5, square
    stat_health 1, 0
    stat_pri 5, 0, javelin, 45, 2, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr prec, thrown
    stat_sec 10, 30, no, 0, 0, melee, simple, slashing, sword, 0 ,0.225
    stat_sec_attr no
    stat_pri_armour 2, 9, 4, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -1, 3, 1
    stat_mental 11, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1155, 289, 50, 70, 1155
    ownership britons, gauls, scythia, slave


    Open the descr_model_battle.txt. Find the model that you selected. Copy the part that I have bolded.

    ; Celtic infantry - Botroas / Southern Curoas

    type celtic_infantry_botroas_southerncuroas
    skeleton fs_fast_javelinman_big, fs_fast_swordsman_barb_big ; throwing spear
    indiv_range 40
    texture gauls, data/models_unit/textures/ebunit_Psycho_BARB_SOUTHERN_WARBAND_aedui.tga
    texture scythia, data/models_unit/textures/ebunit_Psycho_BARB_SOUTHERN_WARBAND_arverni.tga
    texture britons, data/models_unit/textures/ebunit_Psycho_BARB_SOUTHERN_WARBAND_briton.tga
    texture slave, data/models_unit/textures/ebunit_Psycho_BARB_SOUTHERN_WARBAND_rebel.tga
    texture merc, data/models_unit/textures/ebunit_Psycho_BARB_SOUTHERN_WARBAND_merc.tga
    model_flexi data/models_unit/ebunit_Vercingetorix_gallic_warband_south_high.cas, 8
    model_flexi data/models_unit/ebunit_Vercingetorix_gallic_warband_south_high.cas, 15
    model_flexi data/models_unit/ebunit_Vercingetorix_gallic_warband_south_high.cas, 30
    model_flexi data/models_unit/ebunit_Vercingetorix_gallic_warband_south_high.cas, max
    model_sprite gauls, 60.0, data/sprites/aedui/gauls_celtic_infantry_botroas_southerncuroas_sprite.spr
    model_sprite scythia, 60.0, data/sprites/averni/scythia_celtic_infantry_botroas_southerncuroas_sprite.spr
    model_sprite britons, 60.0, data/sprites/slave_barb_infantry_sprite.spr
    model_sprite slave, 60.0, data/sprites/rebel/slave_celtic_infantry_botroas_southerncuroas_sprite.spr
    model_sprite merc, 60.0, data/sprites/merc/celtic_infantry_botroas_southerncuroas_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    Scroll up to the barb_crew_heavy entry. Replace the text with what you just copied.

    The finished product:


    It certainly isn't perfect, but it is better than the old blue things. I'd suggest trying something with a smaller shield because the botroas' shields bump into each other.
    Last edited by tk-421; 06-02-2006 at 04:05.

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