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  1. #1

    Default Posting to the MTW mod forum?

    Hello, I'm new here. I wanted to make a post in the stickied MTW XL mod thread in the Engineer's Guild forum, but it seems I'm not allowed to post there. Does anyone know what the problem might be?

  2. #2

    Default Re: Posting to the MTW mod forum?

    I just skimmed the FAQ - I assume I can't post there because I'm a junior member. Not a very lurker-friendly policy, but it helps stop the amount of noise I guess.

  3. #3
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Posting to the MTW mod forum?

    If you have a question I can (or somebody else for that matter) can post it for you. All you need to do is ask the question.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  4. #4

    Default Re: Posting to the MTW mod forum?

    I wanted to thank VikingHorde for the excellent mod, and make two requests for the next update.

    First, it would be great if he could put naptha throwers back into the game, instead of the naptha catapult he's replaced them with. I play the Almohads a lot, and I find Naptha throwers are one of the only ways to deal with all the crusading Catholic super-knights in the late era. They are also fun to use when the enemy is crammed on a bridge :)

    Second, it's really annoying that the AI always seems to use all its artillery for non-siege battles. Artillery is very little threat when used by the AI, so if there was a way to force the AI to keep artillery in the reserves for non-siege battles, that would be great.

  5. #5
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Posting to the MTW mod forum?

    I'll post it for you
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  6. #6

    Default Re: Posting to the MTW mod forum?

    Thanks very much.

  7. #7
    Member Member VikingHorde's Avatar
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    Default Re: Posting to the MTW mod forum?

    Quote Originally Posted by grinningman
    I wanted to thank VikingHorde for the excellent mod, and make two requests for the next update.

    First, it would be great if he could put naptha throwers back into the game, instead of the naptha catapult he's replaced them with. I play the Almohads a lot, and I find Naptha throwers are one of the only ways to deal with all the crusading Catholic super-knights in the late era. They are also fun to use when the enemy is crammed on a bridge :)

    Second, it's really annoying that the AI always seems to use all its artillery for non-siege battles. Artillery is very little threat when used by the AI, so if there was a way to force the AI to keep artillery in the reserves for non-siege battles, that would be great.
    Hi grinningman, glad you like the mod
    1) I would like to make some tests on naptha catapult before removing them. I have gotten some replyes saying they are not doing much good, so I might put the Naptha throwers back into the game. We will see

    2) I have been working on improving the AI, but it is not easy. Every time I change one thing, then another problem will take place. Balancing a mod is a bitch, but I will do my best

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

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