Results 1 to 30 of 35

Thread: The trait system is really beginning to grate on my nerves!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Psychotic Shock Trooper Member Excalibur Bane's Avatar
    Join Date
    Sep 2004
    Location
    Kingston, Canada
    Posts
    83

    Default The trait system is really beginning to grate on my nerves!

    I've about had my fill of these useless fools that fancy themselves my generals and governors. Their all wildly extragant and incomptent in management and command utterly.

    I don't understand how they can all end up like this. What the hell am I building all the Academies for? I thought they were supposed to train better people. It doesn't seem to help at all.

    I'm currently playing as the ERE on normal/normal and I don't have a single useful general or governor save my faction leader. One of them is so terrible, I had to remove him from the town because he was causing more damage then good. He's camping in a little fort in the middle of Sassind land. Hopefully they'll put him out of my misery before he dies of old age. Ugh. What's the deal with this? How do I generate decent characters?

    For example, I managed to crush 3,000 Huns that were laying siege to one of my towns with just a general and about 700 men. He didn't gain anything from the battle at all. That doesn't make sense. Command experience should be gained not only by the number of battles, but by the quantity of enemies faced. That should have at least gained him a star or two!

    Someone help me out here and tell me the secret to nurturing good generals and governors, please before I go insane.
    Founder and eternal member of the UBB
    www.ubb.org

  2. #2
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: The trait system is really beginning to grate on my nerves!

    Yes, I was playing a game recently and ended up shunting out my generals from towns, they had become so atrocious.

    From what I've gathered, setting taxes high can be best for traits and also not having more than 50,000 in gold. I suspect keeping them in the field rather than governing also reduces the risk of bad traits. But I tend to have one or two that are field generals and just hope for the best with the rest.

  3. #3
    Psychotic Shock Trooper Member Excalibur Bane's Avatar
    Join Date
    Sep 2004
    Location
    Kingston, Canada
    Posts
    83

    Default Re: The trait system is really beginning to grate on my nerves!

    I wish someone would just make a mod to strip out all the bad traits. It'd be so much more pleasant to play. Sadly, I have about 100,000 denarii or so I think. I just haven't had much to spend it on.
    Founder and eternal member of the UBB
    www.ubb.org

  4. #4
    RTW V1.5 & BI V1.6 Member Severous's Avatar
    Join Date
    Feb 2006
    Location
    Hertfordshire England
    Posts
    676

    Default Re: The trait system is really beginning to grate on my nerves!

    Govenors should move out of their city each turn and back in again. Provided they have spent some movement points they wont trigger some of the bad trait checks the computer does each turn.

    Exception is in the turn the city is going to complete a building. Now you want the governor to remain stilll and have a very high tax rate. This will gnerate various positive trait checks. I will allow my city to riot (removing most troops to avoid damage) in order to achieve the high tax element of a building completion turn.

    Spend that money. Who is fighting an enemy of yours ? Do they need any money ? Gift it to them, buy maps from them. Or use the money to bribe enemies that your field armies cannot deal with easily.

    (these are RTW V1.5 tips...think they apply to other versions)

    Good luck
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  5. #5
    The Black Senior Member Papewaio's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    15,677

    Default Re: The trait system is really beginning to grate on my nerves!

    Ships/Troops are a good way to use money or you can use diplomats and give money away.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  6. #6
    Member Member Celt Centurion's Avatar
    Join Date
    Jul 2005
    Location
    The state of Oregon
    Posts
    326

    Default Re: The trait system is really beginning to grate on my nerves!

    Quote Originally Posted by Excalibur Bane
    I wish someone would just make a mod to strip out all the bad traits. It'd be so much more pleasant to play. Sadly, I have about 100,000 denarii or so I think. I just haven't had much to spend it on.
    Yeah, and the riots too. I've taken Artaxarta 3 times just tonight, and the people are rioting so badly that they kill more of my soldiers than they have got people! So there I am with an Army of just under 1700, and the next turn each infantry unit is reduced by about 15 men, and cavalry by about 8. What I wound up doing is destroyed all of the buildings, and withdrew my Army to Kotais to retrain them.

    I've noticed that on average, I lose a lot more soldiers to rioting than I do to combat. Same with buildings. The idiots rioting damage more than any besieging army.

    I put forth an idea about a year ago, for these riots that go nonstop for 3-4 turns, be able to go into "Battle Map" mode, cruise around the city, and where we find the rioters, "kill them all." Surely this would save a lot of buildings being damaged, and would prevent revolts by getting rid of the people committing them.

    One thing I could not understand was in the last revolt I had in Artaxarta. The town population was only 420 just before I was thrown out. They then had an army of 1300 or so when I re-besieged it. When I took it back, they had 520 citizens, 120 of which I exterminated. The place is more trouble than it's worth. I'll probably continue to besiege and exterminate it until I win, although it's hardly worth the effort. I'd expected it to revolt and have the light blue Sassanid color, but thus far, it has been coming up as ERE Rebels.

    Somehow, all of my enemies except the Rebels and ERE Rebels have achieved a Neutral status with me, but I don't remember accepting any cease fire.

    Strength and Honor

    Celt Centurion

  7. #7

    Default Re: The trait system is really beginning to grate on my nerves!

    Get a high influence general around, along with an enough garrison to take the full bonus, make sure it is under Sass' religion, and make temples your first priority with taxes set to low.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  8. #8
    Member Member Cras's Avatar
    Join Date
    Dec 2004
    Location
    Netherlands
    Posts
    143

    Default Re: The trait system is really beginning to grate on my nerves!

    be careful guys,... you might have enemy spies in your cities that make also has a big effect on your cities hapiness!
    carpe noctum (and their women!)

  9. #9
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: The trait system is really beginning to grate on my nerves!

    The bad manager traits come from having excessive treasury. That will be checked every turn for a governor, with one check each at 50K, 100K, and 150K in the treasury. That number includes the income you just got, so if the end turn processing puts you over the top, your governors check. I don't recall whether or not that particular one happens only if they have full movement points or not. If you have 150K or more, it'll check 3 times a turn for every governor, so your management goes in the crapper pretty quickly.

    The bad taxman traits come from having a tax rate other than Very High and still having 105 or greater public order. I don't know how often that checks, it might only be when a building is completed, but I haven't dug into the files to see.
    Age and treachery will defeat youth and skill every time.

  10. #10
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: The trait system is really beginning to grate on my nerves!

    Hmm, looks like I'll be trying that very high taxes thing. Also if you wanted to mod the bad manager traits it would be better to make the checks happen at say every 100,000 to 300k or 250k to 750k or at 1 million to 3 million.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  11. #11
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: The trait system is really beginning to grate on my nerves!

    I know Malrubius made a trait mod for 1.2, sadly that's not going to help you. There might be some other trait mods for 1.6, a good place to search would be the Forge.

  12. #12

    Default Re: The trait system is really beginning to grate on my nerves!

    The original poster said he's playing ERE, which means he's playing BI. The threshold for negative traits coming is was dropped in BI, I think to 12,000d. Since he said he has a 100,000d treasury, it's no wonder his family is full of fools, drunkards and dotards. You can't have that kind of treasury in BI and expect to have any usable family members. I just finished an ERE game, and all of my family was good Romans, each and every one of them. I almost never finished a turn with more than 1000d in the bank. It's too late for this game, but try the ERE again following that rule and see if your family doesn't prove to be better behaved and less like the scions of a wealthy family.

  13. #13

    Default Re: The trait system is really beginning to grate on my nerves!

    Quote Originally Posted by Excalibur Bane
    I've about had my fill of these useless fools that fancy themselves my generals and governors. Their all wildly extragant and incomptent in management and command utterly.

    I don't understand how they can all end up like this. What the hell am I building all the Academies for? I thought they were supposed to train better people. It doesn't seem to help at all.
    ................
    Academies are overrated. In vanilla RTW, the probability of an academy improving traits is miniscule.

    The main problem with bad traits developing is generals/governers sitting idly during turns. Every idle turn has a small chance of them developing bad traits whether they are in a city or in the field. You can either accept it as an inevitable consequence of managing a big empire (hence realistic) or mod the traits file.

    And there is a whole guide explaining traits on this website.

  14. #14
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: The trait system is really beginning to grate on my nerves!

    Quote Originally Posted by orangat
    Academies are overrated. In vanilla RTW, the probability of an academy improving traits is miniscule.
    But the benefit of academies is farming ancillaries, rather than fostering traits. A chirurgeon (sp?) alone is worth building an academy for, IMO.

  15. #15

    Default Re: The trait system is really beginning to grate on my nerves!

    Quote Originally Posted by econ21
    But the benefit of academies is farming ancillaries, rather than fostering traits. A chirurgeon (sp?) alone is worth building an academy for, IMO.
    What does chirurgeon (sp?) do - BI or RTW vanilla?

  16. #16
    Psychotic Shock Trooper Member Excalibur Bane's Avatar
    Join Date
    Sep 2004
    Location
    Kingston, Canada
    Posts
    83

    Default Re: The trait system is really beginning to grate on my nerves!

    Well, the game is actually starting to turn around. I've isolated at least one good general. He's about 6 stars I think now. I managed to take my revenge out on the Sarmations for capturing Constantinople. They horded it awhile back, so I brought an army of heavy onagers forward to assault the city. He had around 3,000 men and instead of storming my onagers, they all huddled in the city. I brought forward my ten onagers, set them on fire at will, set them to use fire and watched the show. I have unlimited ammo on. The city ended up being their funeral pyre by the time I was finished, I sent in some infantry to mop up the survivors when the battle time limit was close to expiring. Very satisfying and a whole lot of fun :)

    Where is the guide on editing traits here on the site? I'd like to modify them without wiping all of them out.
    Founder and eternal member of the UBB
    www.ubb.org

  17. #17
    Festering ruler of Insectica Member Slug For A Butt's Avatar
    Join Date
    Feb 2005
    Location
    Yorkshire...God's own country.
    Posts
    650

    Default Re: The trait system is really beginning to grate on my nerves!

    Personally, I think the bad traits system is a good counter to having too much money and too much opulance. When you are at a stage where you have too much money the game becomes too easy, this is a little bit of a leveller thats all.
    Edit it out and you are just making the game easier still. Then, no doubt, you will be complaining that there is no challenge in the game.
    There is a reason these things are in the game, just overcome them and win. Much more satisfaction dude.

    EDIT: How the h*ll can anihilating a city using ten onagers with unlimited ammo be satisfying? I think we are very different people, I prefer a challenge.
    Last edited by Slug For A Butt; 06-07-2006 at 02:28.

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  18. #18
    The Breath of God Member Divine Wind's Avatar
    Join Date
    Sep 2001
    Location
    Guarding the Shores of Japan
    Posts
    1,317

    Default Re: The trait system is really beginning to grate on my nerves!

    Quote Originally Posted by orangat
    What does chirurgeon (sp?) do - BI or RTW vanilla?
    Its in both i think.

    It either increases the likelihood of you having children or increases the revival rate of troops after a battle. Cant remember which.
    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    -Sun Tzu, the Art of War




  19. #19
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: The trait system is really beginning to grate on my nerves!

    The trait system was a good first try by CA but it fell a bit short. Look to player1's bug fixer to correct some of the more bizarre errors.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  20. #20
    Member Member Dt3r's Avatar
    Join Date
    Nov 2005
    Location
    near Chicago
    Posts
    10

    Default Re: The trait system is really beginning to grate on my nerves!

    Quote Originally Posted by Divine Wind
    (Chirurgeon) either increases the likelihood of you having children or increases the revival rate of troops after a battle. Cant remember which.
    It's the second one. I don't remember, but it may have had a morale effect too.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO