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  1. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Hit Points

    Quote Originally Posted by Aymar de Bois Mauri
    Well, a huge armour bonus will destroy the missile troops expectations to do any damage. So, it won't work...
    Yep. I forgot to add that this solution may very well prove worse than the initial problem.

    Quote Originally Posted by Cybvep
    What about decreasing the attack value of cavalry units and increasing their charge value? You know, technically, when cavalry units are "pursuing", they are not "charging"... Also, decreasing attack value and increasing charge value would force player to use cavalry in a more historical way (flank attacks and repeated charges). I'm not sure about the AI, though. Would it be smart enough to use cavalry in this way? Hmm...
    Though the A.I. can and will use its cavalry to flank if you give it enough time, it isn't smart enough to do an attack-retreat-attack-retreat cycle. I have seen A.I. cavalry in EB occasionaly retreat from combat to hit something else, but they always spend quite some time in the melee fight, so it won't work. This is a pity, because your idea seems quite sound. EDIT: it seems the EB balancer has different ideas on this, though. I hope it will work.
    Last edited by Ludens; 06-05-2006 at 18:24.
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