Quote Originally Posted by Cybvep
What about decreasing the attack value of cavalry units and increasing their charge value? You know, technically, when cavalry units are "pursuing", they are not "charging"... Also, decreasing attack value and increasing charge value would force player to use cavalry in a more historical way (flank attacks and repeated charges). I'm not sure about the AI, though. Would it be smart enough to use cavalry in this way? Hmm...
Now that we have a build with charge bonuses that work we will do just that. Hopefully not so much that it really screws the AI up though.