Now that we have a build with charge bonuses that work we will do just that. Hopefully not so much that it really screws the AI up though.Originally Posted by Cybvep
Now that we have a build with charge bonuses that work we will do just that. Hopefully not so much that it really screws the AI up though.Originally Posted by Cybvep
What about decreasing the attack value of cavalry units and increasing their charge value? You know, technically, when cavalry units are "pursuing", they are not "charging"... Also, decreasing attack value and increasing charge value would force player to use cavalry in a more historical way (flank attacks and repeated charges). I'm not sure about the AI, though. Would it be smart enough to use cavalry in this way? Hmm...
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
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