Sounds like it will embody everything that is wrong with modern religion:
Focussing on swearing (or depictions of blood) is obsessing over form rather than content. And in gameplay terms, what on earth can it mean - that the programmers install a "curse" button that gamers can press in order to lose energy? Just too dumb for words.There's no blood and a no cursing rule - curse and your energy level drops.
I must admit I like some morality in computer games, but it has to be based around genuine moral dilemmas. The Fallout games had some nice moral elements in that your actions in each community you visited had consequences that were revealed to you in the game ending. Planescape Torment had a lot of spirituality in its plot and dialogue. KOTOR and some DnD games have followed PST in having shifting alignments, whereby your choices influenced your character's alignment. This was especially nice when the moral dilemmas became shades of grey rather than black and white, as in KOTOR2 where Kreia would comment on the unintended consequences of your choosing the apparently "good" option. However, this kind of stuff - real roleplaying - sounds a million miles from the inane "kill demons" stuff proposed here.
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