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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: I Need Help...

    Quote Originally Posted by The Stranger
    the best way to train assassins is by eliminating 0 star heirs and 0 star kings just drop 10 assassins on m and one will do the job. then you immediatly have like a 4 star assassin
    I've done that; I actually employed this method to deliberately start a civil war within my own faction (Danes). The current king was a piece of crap, so I sicced two 0-star assassins on him. Imagine my surprise when the first one took him down right away. Talk about beginner's luck! The guy immediately became my prime assassin, and was dispatched on all sorts of "errands".
    "MTW is not a game, it's a way of life." -- drone

  2. #2

    Default Re: I Need Help...

    Next question: I have had a few battles and now some of my groups of soldiers are quite depleted. Is there any way of recruiting more soldiers to original battallions, so I can field a strong force with experienced leaders, or do I have to disband the groups with only 2 or three soldiers left in them?

  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: I Need Help...

    Quote Originally Posted by McNulty
    Next question: I have had a few battles and now some of my groups of soldiers are quite depleted. Is there any way of recruiting more soldiers to original battallions, so I can field a strong force with experienced leaders, or do I have to disband the groups with only 2 or three soldiers left in them?
    Yes, depleted units can replenish their numbers, but you must first make sure they're in a province where they can be trained (i.e., a unit of Royal Knights cannot be refilled if they can't be recruited in the province they're currently stationed).

    If they are in a province where they can be trained, then open up that province's training queue. Click on the army stack that has the unit(s) you want to retrain to full strength. Then just click-and-drag the depleted unit into the province's training queue, and they'll be replenished back to full strength! Note: Depleted units will have their ranks filled out with raw recruits, so the unit's average valour will go down.
    "MTW is not a game, it's a way of life." -- drone

  4. #4

    Default Re: I Need Help...

    Thanks to everyone who have taken the time to help out this newbie!

  5. #5
    Member Member Geezer57's Avatar
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    Default Re: I Need Help...

    Quote Originally Posted by McNulty
    Next question: I have had a few battles and now some of my groups of soldiers are quite depleted. Is there any way of recruiting more soldiers to original battallions, so I can field a strong force with experienced leaders, or do I have to disband the groups with only 2 or three soldiers left in them?
    If two of your depleted units of the same type start a turn in the same province, you can drop the one you want reinforced on top of the one you're willing to discard and merge the two in one (provided their total is less than the max unit size). Right-click on each before the merge, check their stats and V&V's, then choose which personality remains after the combining. This way you keep veteran units from being diluted by raw recruits. If that isn't a problem for you, then just follow Martok's advice above.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  6. #6

    Default Re: I Need Help...

    Quote Originally Posted by Mithrandir
    btw. If assasins are all you're worried about, build border forts if you can afford them, small one time investment with great pay-off :)
    Since it's called border fort, do you only need to build some in the border provinces of your imperium (and the ones with a port), or in every single province?
    Hm, i think when assassins do get the chance to pass the border province with BF, you have a greater chance to capture them when your inland provinces have BF too. Am i wrong in this? Suggestions?


    Quote Originally Posted by Ciaran
    The compass comes around at about 1180 or something like that
    it's 1170.
    I thought some factions have ships in early requiring the compass to be built, but i'm not sure.



    Archayon
    As to what-if, all such thinking is nothing more than simple mental excersises, to see how many details you can come up, but, history is forged by unforseen events, thus, making a what-if impossible.

  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: I Need Help...

    Quote Originally Posted by Archayon
    Hm, i think when assassins do get the chance to pass the border province with BF, you have a greater chance to capture them when your inland provinces have BF too. Am i wrong in this? Suggestions?
    Correct. Though a border fort is sufficient to catch most intruders, experienced assassins and spies can escape them (though it would be unwise to let them hang around in a province with border forts for too long). I tend to build them mainly in borderprovinces and leave my hinterlands protected by spies only.
    Looking for a good read? Visit the Library!

  8. #8

    Default Re: I Need Help...

    Quote Originally Posted by Ludens
    Correct. Though a border fort is sufficient to catch most intruders, experienced assassins and spies can escape them (though it would be unwise to let them hang around in a province with border forts for too long). I tend to build them mainly in borderprovinces and leave my hinterlands protected by spies only.

    thx!
    since the cost of a spy and a BF are equal ...
    it might be useful indeed to put spies in the hinterlands,
    catch some eventual assassins and gain valour.


    Does someone know how efficient a spy is,
    comparing to a border fort,
    and how high does the valour have to be
    to match a BF ?
    what should i choose?
    As to what-if, all such thinking is nothing more than simple mental excersises, to see how many details you can come up, but, history is forged by unforseen events, thus, making a what-if impossible.

  9. #9

    Default Re: I Need Help...

    More great advice! But I am still having a problem. Despite the fact that I have several Dockyards built, and it is currently 1215, (I know this because the Magna Carta has just been signed), I still cannot build anything better than a Dockyard. I have an Admiralty built, but apart from giving one of my nobles a title, it doesn't seem to do much else. Can anyone tell me what I am doing wrong, and how I can build a Shipbuilder's Guild?

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: I Need Help...

    Quote Originally Posted by Archayon
    Does someone know how efficient a spy is,
    comparing to a border fort,
    and how high does the valour have to be
    to match a BF ?
    what should i choose?
    I think border forts are more effective than spies, but once the spy gets a few valour points, say three or four, he will catch intruders that the border fort misses. Personally, I use border forts for border defense, but also recruit many spies for covert ops. The alternative, relying on spies, is slightly more risky, but it will help you valour-up your spies fast.

    Quote Originally Posted by McNulty
    Despite the fact that I have several Dockyards built, and it is currently 1215, (I know this because the Magna Carta has just been signed), I still cannot build anything better than a Dockyard. I have an Admiralty built, but apart from giving one of my nobles a title, it doesn't seem to do much else. Can anyone tell me what I am doing wrong, and how I can build a Shipbuilder's Guild?
    You need a Fortress and a Cannonfoundry as well as a dockyard to build a Shipbuilder's Guild. You cannot build a Cannon Foundry until gunpowder is invented in 1260. The Admiralty indeed only serves to give you a title.
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