I think border forts are more effective than spies, but once the spy gets a few valour points, say three or four, he will catch intruders that the border fort misses. Personally, I use border forts for border defense, but also recruit many spies for covert ops. The alternative, relying on spies, is slightly more risky, but it will help you valour-up your spies fast.Originally Posted by Archayon
You need a Fortress and a Cannonfoundry as well as a dockyard to build a Shipbuilder's Guild. You cannot build a Cannon Foundry until gunpowder is invented in 1260. The Admiralty indeed only serves to give you a title.Originally Posted by McNulty
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