Quote Originally Posted by Archayon
Does someone know how efficient a spy is,
comparing to a border fort,
and how high does the valour have to be
to match a BF ?
what should i choose?
I think border forts are more effective than spies, but once the spy gets a few valour points, say three or four, he will catch intruders that the border fort misses. Personally, I use border forts for border defense, but also recruit many spies for covert ops. The alternative, relying on spies, is slightly more risky, but it will help you valour-up your spies fast.

Quote Originally Posted by McNulty
Despite the fact that I have several Dockyards built, and it is currently 1215, (I know this because the Magna Carta has just been signed), I still cannot build anything better than a Dockyard. I have an Admiralty built, but apart from giving one of my nobles a title, it doesn't seem to do much else. Can anyone tell me what I am doing wrong, and how I can build a Shipbuilder's Guild?
You need a Fortress and a Cannonfoundry as well as a dockyard to build a Shipbuilder's Guild. You cannot build a Cannon Foundry until gunpowder is invented in 1260. The Admiralty indeed only serves to give you a title.