Nice work Caius ive been looking forward to your mod for quite some time, when the beta testing stage arrives ill be happy to help sort out any bugs. -CoS
Nice work Caius ive been looking forward to your mod for quite some time, when the beta testing stage arrives ill be happy to help sort out any bugs. -CoS
What is the ETA for the public release?![]()
We're still waiting the same as ever. It'll come out eventually is all i know.![]()
How do keeps work? Can you like, place men on the walls of the keep and defend it? And is the new town center at the middle of the keep, so you would need to break through the gate to get to it or something?
The answer to your question may be a bit dissappointing. Unfortunately due to the limitations of the RTW engine the fortresses and keeps are very limited in scope. Multiple walls were abandoned do to pathfinding issues and so the citedals/keeps that can be found in Captials and Fortresses are aesthetical only. The fortress, although originally planned to have two walls only have one. So in the end keeps have been forced to act like vanilla buildings. Ofcourse this could change with the release of NTW2 which has garrisonable buildings and maybe we can learn something from them.
Creator of The Crusades a complete modification for Barbarian Invasion
Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!
Ohhh Have you already decided to make a The Crusades for MII:TW?
No. After I finish the Crusades I'm probably gonna call it quits for a while. I have stated I will be assisting the MTR team with that but probably not in a large capacity.
Creator of The Crusades a complete modification for Barbarian Invasion
Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!
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