yep and thats what i realised when i examined the pvp system in wow more closely.Originally Posted by Husar
In that game they have a pvp ranking system of items being purchasable when you reach a certain rank. Ranking happens weekly and your rank can decay if you do not get enough points by winning battlegrounds or killing the enemy.
As a system though your rank is calculated on how much you personally contribute to the global points pool vs everyone else in your faction, that means you need to get a flat percentage of the total faction share each rank for your advancement to be calculated.
Advancement starts off fast (one rank per week fast) and slows up as you get higher to the point where ranking up from 13 to the final 14 takes close to a month and a half.
But the worst aspect of this system is that your severely punished by points decay. I won't bore you with the calculations but in this system if you take a week off and do no pvp for that week it will literally take a month's worth of pvp to make up for the loss in rank points for that week.
The end result is players being forced to play for every hour avaliable to them in order to stay ahead in the points race. This happens every day, every week for close to 3 months to reach High Warlord of your faction to be able to buy the best gear...
I knew of guys who worked a 9 til 5 job and played all evenings til midnight and all day on weekends until similar times for months and they always cutoff at around rank 11 out of 14. (thats doing nothing but playing pvp in this game when your not working or sleeping)
Rank 14 is a 24/7 playing grind for months and it has screwed people up. Its also the reason why Blizzard are getting sued by the parents of a kid that died in front of his computer due to this lunacy.
I don't understand what makes a person to allow themselves to be pushed that far by a game, but it happens... And unrestricted systems being implemented like this "Honor system" just make it worse.
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