This is a call out to anyone who would be interested in collaborating on a limited mini-mod for vanilla RTW, aimed at redressing the problem where certain factions continually get wiped out early in the game without a chance to deploy their best units, while others take over the world with tiresome predictability.
The aim of the mini-mod would not be to make significant alterations to Vanilla but to simply try to shore up some of the weaker factions and moderately nerf some of the superpowers.
I have done some of the very basic modding, but anyone else's help, ideas, advice or input would be welcome.
The following are the early ideas:
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Non-Roman Generals
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Because of the way the Marius reforms work after 1.2, it is not possible for non-Roman factions to obtain their upgraded versions of their generals' bodyguards without waiting for the Romans to undergo the Marian reforms. Without scripting (which I am not competent to do), it is impossible to get the generals to upgrade when the faction builds its highest-level governor's building (which was the way it was supposed to work in 1.1).
So, I have decided to give all non-Roman factions their upgraded bodyguards from the get-go. I have already got this working in my game, and it seems quite straightforward. It also has the happy side-effect of depriving Egypt of their free chariots, since their upgraded generals are cavalry.
Generally this does not affect the diversity of a faction's military unit, because the models for the non-upgraded generals are mostly used for other units anyway. The only factions (I think) for whom this is not the case are Armenia and Parthia, who no longer have access to any javelin cavalry as their generals' bodyguards are now Cataphracts from day one. Ideally I would like to give each of these factions a separate, recruitable version of the heavy javelin cavalry (just like the Pontic Heavy Cavalry) so that they will not be deprived of them. Obviously the soldiers are in the game somwhere, but I don't have the know-how to create new unit cards to represent them.
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Britain
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The Britons, like the Egyptians, benefit from the dramatic over-valuing of chariots in auto-calc. So far I have reduced their starting money from D5,000 to D3,000, decomissioned their navy, taken away Smaraobriva from them and given it to the Gauls, disbanded their army on the continent and moved their family member Belenus to Great Britain. Now they are still a significant problem for anyone who wants to invade Britain, and they may cross onto the continent later in the game once they have built themselves some ports, but they are no longer chewing up the Germans instantly.
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Gaul
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So far I've given them Samarobriva which has been confiscated from the Brits, left them a small army in it and have slightly upped their starting denarii to D6,000. Hopefully they will now not be walked over quite so easily by the Julii, especially as they are no longer threatened so much by the Brits.
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Germania
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More testing is required to see what happens to them when the Britons are not ripping into them from the start of the game. It seems their Spear Warbands are more powerful post-1.5, so they may not need any more help.
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Carthage
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Major considerations are upping their starting cash, providing them with more men in Sicily, and giving them a naval squadron capable of challenging the Romans near Sicily.
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Seleucid/Egyptian Problem
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Egypt is waaay too powerful, again due to the chariot effect, while the Seleucids always get ripped up with the Egyptians normally the main perpetrators. Modifications I am considering making:
* Taking Sidon from the Egyptins and giving it to the Seleucids
* Giving the Seleucids a powerful field army near Damascus
* Financial adjustments
* Reducing Egypt's starting forces
* Increasing the size and power of rebel forces in Bostra and Petra to keep the Egyptians occupied.
*I'm reluctant to nerf the stats of any of Egypt's units because the problem is not so much with their power as with the overvaluation of chariots in autocalc. Egypt still has to be viable when played by a human.
Anyway that's the outline of what I'm trying to put together. If anyone would be interested in putting forward ideas or testing, It'd be good to have your input.
Barbarossa82
P.S.: I suppose we should wait till after Alexander before starting substantive work as it may come with a patch for Rome which might remove these issues (or create others!)
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