I'm curious how EB is reworking cavalry's stats for 1.5, given that the charge bonus will work as advertised? The reason I ask is that RTR Platinum is grappling with this issue and have raised the charge values and lowered the attack values. I think they might have gone too far but this is only a feeling. I wonder how we can actually know what is an accurate simulation of the effectiveness of cavalry in combat? I guess this is a question for the historians in here.
Anyway, while thinking about this, I pulled out the stats (attack/defence) for two units, Companions and Hastati, in various versions of the game. I suspect Qwerty is going to tell me to look also at animations and other stats (lethality?), but if so, I'd welcome clarification. But if we take the stats at face value and assume - as in STW and MTW - that the difference between the attack and defence stat affects kill rates, what we have is:
Vanilla - hastati 7/14 vs Companion 10/17 so hastati hits at -10, Companion at -4
RTR Gold - hastati 10/25 vs Companion 23/19 so hastati hits at -9 Companion at -2
EB - hastati 4/21 vs Companion 10/22 so hastati hits at -18 Companion at -11
RTR PE15 latest EDU - hastati 10/25 vs Companion 8/19 so hastati hits at -9 Companion at -17
Basically, EB, RTR Gold and vanilla RTW all give the Companion a - remarkably consistent - edge over a hastati in melee (no charge bonus). RTR Platinum Edition swings things dramatically the other way (the charge stat is supposed to compensate, but even so...).
I guess I have two questions:
(1) What is the next version of EB going to do to the above figures when ported over to 1.5 (esp. the Companion's attack)?
(2) From a historical point of view, can we say which is right? Intuitively, I'd be inclined to say the Companions should have an edge, even in a confused melee. AFAIK, they were used - very effectively - as shock cavalry. I can't seem pulling that off with such a disadvantage against infantry.
I can see that cavalry might have an issue charging steady, closed order infantry (images of Napoleonic cavalry and squares come to mind here). But once they were in among them, I think man-for-man, they would have an edge (images of Napoleonic cavalry breaking into a square...). But maybe the RTW engine can't model that kind of nuance.
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