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  1. #1

    Default Re: The Spanish campaign(s)

    Thanks, Martok. There s a lot of choice there...

    I ve tried the Byz and their inf. are really good but as you say they gradually get outclassed. I bought the 100 string inf as mercs in last campaign.

    Novgorod isn t playable at early is it?

    Just tried English on normal GA but got whipped by the French after just 6 years. I guess thats what the protecting your homelands GA s about.
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    RANSETSU (1654-1707)

  2. #2

    Default Re: The Spanish campaign(s)

    I would go for the Turks or the Egyptians next. The muslim factions are not as difficult as they seem once you get used to them. The Turks are not easy for newcomers but they can be a baptism of fire that will get you into the game more fully. You're doing the right thing cranking up the difficulty to normal as well. IMHO Once you've done a 60% victory on easy you should never need to go back to easy again.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: The Spanish campaign(s)

    And a sincere thank you to you, Chez. You ve been there since I started taking MTW seriously.

    I love the muslim faction armies-started with them, but knew I couldn t get to win with one of them.
    A single leaf falls,
    then suddenly another,
    stolen by the breeze


    RANSETSU (1654-1707)

  4. #4
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: The Spanish campaign(s)

    Quote Originally Posted by Tony Furze
    And a sincere thank you to you, Chez. You ve been there since I started taking MTW seriously.

    I love the muslim faction armies-started with them, but knew I couldn t get to win with one of them.
    I like the Turks a lot but be mindful of their staying power, they don't have any. Play them as they were historically and don't count on your line holding for very long. Shoot your enemy up with arrows and bring plenty of .


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  5. #5

    Default Re: The Spanish campaign(s)

    Yes I would go for the Turks next to enrich your MTW experience. You can learn the wonderful Turcomon horse dance...... and forward 2,3,4 and back 2,3,4 and left........
    (see guides for how to use horse archers)

  6. #6
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: The Spanish campaign(s)

    Quote Originally Posted by Tony Furze
    I love the muslim faction armies-started with them, but knew I couldn t get to win with one of them.
    All the Muslim armies are great. With a little practice you can whomp the game with any of them. My very first game I played was with the Almos on Easy in Early for Domination. I started with them because of their position on the map, and achieved a complete victory. The factions I have trouble finishing the game with is the Catholic ones.

    In regards to the GA mode, my personal vote is for the Turks or the Eggies, with preference to the Turks. They have some interesting goals to help keep you on your toes. I'm playing a GA with the French and the whole Crusade to Antioch and build a Citadel by 1205 is proving very daunting, although I'm in good shape to do it. The French might be a little too daunting if your new to the game.

    Good luck and keep us posted.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  7. #7

    Default Re: The Spanish campaign(s)

    I ve chosen Turkish/Early/Normal/GA

    Restarted the campaign due to economic reasons and squabbling with the Egyptians over Tripoli-one of my homelands held by them.

    Finally got going by attacking the Egyptians early and taking Tripoli and Antioch-great for trade.Patched up with the Egyptians and booted the Byz. out of Lesser Armenia.

    oooh I have to go-theres a French Crusade heading my way...

    Thanks
    A single leaf falls,
    then suddenly another,
    stolen by the breeze


    RANSETSU (1654-1707)

  8. #8
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: The Spanish campaign(s)

    Ahh the Turks, a very nice choice. With all the talk of Missile Cav I am starting to want to play another game with the Turks. Sigh, will have to wait until I'm done kicking butt with the French.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  9. #9

    Default Re: The Spanish campaign(s)

    The Turks are my main faction, I can take on anything as them, but fail miserably with most other factions, except maybe the Hungarians and the Byzantine. The catholic factions are not my strong point. Defeating them as a muslim faction is.

    Novgorod can be easily modded as playable, without installing a mod. Should be a thread on that in the modding forum somewhere.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  10. #10
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Spanish campaign(s)

    Quote Originally Posted by Tony Furze
    Thanks, Martok. There s a lot of choice there....
    Sorry; I didn't exactly narrow down the list for you, did I? My bad!

    My top recommendations: Spanish (obviously!), Egyptians, English, and Byzantines--in that order. Overall, my advice is to try out the Eggies first. They have good starting lands, and have a varied and relatively well-rounded unit roster. I'd recommend the Spanish too, if you hadn't already played them. Once you're more comortable with the game and feel you have a better grip on it, I would definitely recommend the English and the Byzantines as well!

    Novgorod isn t playable at early is it?
    Ack, no they're not. I have VikingHorde's XL Mod installed, so I've gotten used to the Novgorods being available in Early.

    Which, by the way, I definitely recommend you check out some of the mods at some point. You certainly don't have to, but a lot of us have discovered that mods significantly enhance our playing experience. In addition to XL, BKB's SuperMod and Wes' MedMod are both highly regarded as well. (And those are just the major medieval mods; there are some nice "total conversion" mods as well, such as Hellenic Total War.)
    Last edited by Martok; 06-21-2006 at 07:01.
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