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  1. #1
    Humanist Senior Member Franconicus's Avatar
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    Default New Interactive

    I am thinking about a new interactive. I have some ideas and I could use some feedback!

    The story will start in spring 1940 and propably end at the beginning of 1942. Of course some boundaries will be changed from real history, but only as far as I think it could have happaned.

    This one is very strategic with a political backround. Of course there will be battles in the end to prove if the strategy was right. I would like to give the players more freedom. There is not only the chance to choose but also to decide the strategy. Further more I would like to combine it with a little "Google search" game. The players have to look for information they will need for their further steps.

    It could be a one side game, or a two side game or even a multi side game. I haven't decided yet.

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: New Interactive

    I like the idea and want to join.

    I like the strategic and political approach to it as I'm more familiar with that side as opposed to full scale military games. The part where you a player researches its own background should also very enjoyable.

    I think a story with multiple sides (maybe in small groups) with a briefing afterwards would be the most fun. But I can imagine that it would take a lot of time and is as such maybe not workable for you.

    Don't wait to long with further detail like scenery (place) and possible sides.
    Quote Originally Posted by Drone
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  3. #3
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: New Interactive

    Im ready for action Franc!Maybe Operation Barbarossa could be a good theme.In that case i want to be part of team Finland.
    Ja Mata Tosainu Sama.

  4. #4
    Member Member Avicenna's Avatar
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    Default Re: New Interactive

    Ooh, can I be educated in the interactive system?

    By the way, can I go team China?
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #5

    Default Re: New Interactive

    Sounds like a good idea, I agree with peasent phill's idea of multiple sides.
    Ooh, can I be educated in the interactive system?
    Basically an interactive works were one person gives the situation and decides the outcome (the writer) they may give choices or the readers must make there own, then the writer estimates what would have really happened and reports. It then repeats.
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  6. #6
    Humanist Senior Member Franconicus's Avatar
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    Default Re: New Interactive

    A Multi Side Campaign has some severe disadvantages. First of all the sides will be extremly unbalanced. Then the players would not cooperate or discuss openly.

    There will be no Finish side at all. I know how important the Finish were, but they are so capricious that it is to difficult to include them. I will leave that to you. For that reason 'Barbarossa' is dead too. How could I do it without the Fins? The Chinese will also play a minor role this time, sorry for that!

    If you really like to play a strategic-political game I would prefer a one party game, so you can discuss your plans on a wider base.

    What do you think about the part where you have ti investigate the data for your decisions?

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