Ooh, can I be educated in the interactive system?
By the way, can I go team China?
Ooh, can I be educated in the interactive system?
By the way, can I go team China?
Student by day, bacon-eating narwhal by night (specifically midnight)
Sounds like a good idea, I agree with peasent phill's idea of multiple sides.
Basically an interactive works were one person gives the situation and decides the outcome (the writer) they may give choices or the readers must make there own, then the writer estimates what would have really happened and reports. It then repeats.Ooh, can I be educated in the interactive system?
When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
-Stephen Crane
A Multi Side Campaign has some severe disadvantages. First of all the sides will be extremly unbalanced. Then the players would not cooperate or discuss openly.
There will be no Finish side at all. I know how important the Finish were, but they are so capricious that it is to difficult to include them. I will leave that to you. For that reason 'Barbarossa' is dead too. How could I do it without the Fins? The Chinese will also play a minor role this time, sorry for that!
If you really like to play a strategic-political game I would prefer a one party game, so you can discuss your plans on a wider base.
What do you think about the part where you have ti investigate the data for your decisions?
May I join? Preferably Russia, but anywhere is good. This sounds great.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Thank you all for your interest! Welcome on board! It is summer time and I will propably invite yo to a cruise in the beautiful Mediterranean Sea. Hope you will enjoy the journey!
Numbers are too small for a two side game.
To be honest I think the numbers would swell once it gets started. This tends to happen with a good part of the Interactive Histories. I'm also interested, because this sounds like good fun.
EDIT: So it will be about the Battle of Mediterranean?![]()
Last edited by AggonyDuck; 06-12-2006 at 19:15.
Friendship, Fun & Honour!
"The Prussian army always attacks."
-Frederick the Great
If you make some publicity here on the site (like they did with that pbm game) members who normally wouldn't look at the monastery could join to.
What numbers would you like to see for a two-way game?
Originally Posted by Drone
Originally Posted by TinCow
I suspect you would get a large number of people who occasionally drop by every now and then.Originally Posted by Franconicus
Otherwise, I am curious ... I've been watching the Chapter House for a bit and am interested ... so I guess you could add me to the list.
I am glad to see that there are so many people who want to join my story. Welcome all! Most of you want to have a two side game. That worries me a bit because I almost decided not to do it. It has some severe hurdles:
1) How do you seperate the two teams?
2) The story has to be adjusted to two teams, so there have to be actions / choices for both sides each time. That is a hard limitation. For example, if it is the turn of the Germans and they have to make a lot of decisions, the Brits would just sit around and wait.
3) it takes a lot of time to write two stories.
There will be two innovative elements:
1) You have to look for information you will nedd for your plans.
2) You have much more freedom to make your strategy.
Legio:
Naval warfare will only be a sideline. The focus will be politically / Strategically.
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