Quote Originally Posted by Temujin
The real solution to the issue is to divorce the two disparate aspects into their own scales. Let gameturns be years, but allow for "sub-turns" where warfare or other tactical movements are carried out.
I agree with that. At the moment, TW has two time scales - the campaign turns and then the real time battles. What we are suggesting is a third time scale - you could call it "operational".

So the strategic level would be for peacetime - for building/economic stuff etc, you would have turns that last a year or whatever.

The operational level would be for wartime manouvring your army around a RTW style map. I don't know what the appropriate time scale would be - it could be just a month equals a turn (given the rate the Romans or other decent armies could march).

The battlefield time scale would be unaltered.

I don't see a problem with the above, except it is shifting TW into a being a historical wargame, when in fact it is more of a hybrid (I think the battles stand up to those in most historical wargames, but the strategic layer has more in common with Civ type games).