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Thread: Terrae Expugnandae 5.0

  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Terrae Expugnandae 5.1

    Terrae Expugnandae patch 5.1

    ============================================

    This is a patch for the 5.0 version of my mod, you will need 5.0 installed before instaling 5.1

    ============================================

    Download

    ============================================

    Filefront Link

    Thanks to Marcvs Traianvs:
    Mirror link
    ============================================

    Fixes and Changes made by 5.1

    ============================================

    -fixed error with german temples and beserker recruitment
    -fixed error where Gauls could not build temples needed for Clan Guard
    -fixed error in Ptolemaios tech tree, previously unable to build barracks needed for Hetairoi and dockyards.
    -fixed error relating to named legions
    -fixed error with Epirus able to recruit Chaeonian Sarissoforoi a level earlier than they should be
    -fixed error with Thureophoroi recruitable twice from Siege Engineer.
    -fixed error with Parthia not able to recruit Cataphracts at certain Stable levels
    -fixed error relating to Baktrian and Epirus starting generals having Roman triats.
    -fixed error with German and Scythian campaign map models for Captains - bright white areas seen on models fixed.
    -berserkers stats and costs made more balanced
    -fixed error with some slave faction unit cards
    -fixed error with banner above empty Numidian settlements showing the vanilla RTw faction symbol and not the new one
    -fixed error with legion barracks for romans where ai would not build them pre marian as they gave nothing better than the army barracks
    -fixed error with pontus not being able to recruit pantodapoi phalangitai or phalangitai
    -fxed error where Thrace could not build the level of stables required for Noble Cavalry
    -Antioch starts out with bigger population and better buildings
    -prologue disabled
    -new skins, models and unit cards for some roman units.

    DOWNLOAD

    A big thanks to Marcvs Traianvs for hosting 5.0!

    The mod:
    TE: 5.0 Download

    TE: 5 Intro Video Download

    Torrents (Please Seed once you have downloaded)

    TE: 5 Video Torrent

    TE: 5 Full - Torrent Download[/QUOTE]

    Intro movie:
    http://www.megaupload.com/?d=HDZPJHXX

    OVERVIEW OF MOD

    TERRAE EXPUGNANDAE "Lands to Conquer"

    This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be historically accurate. It just trys to make Rome a better gaming experience, which i think it does and i hope you agree. Hope you have fun playing this mod.

    COMPATIBILTY:
    This mod is for RTW 1.5. It WILL NOT WORK with 1.0, 1.1, 1.2 or 1.3.

    Save games are not compatible.

    SCREENSHOTS

    See this thread for screenshots:http://www.twcenter.net/forums/showthread.php?t=52955

    CHANGES - WHAT THE MOD DOES

    -reskins for nearly every unit for every faction
    -unified rome - now only one roman faction, so no annoying senate!
    -2 new factions - brutii and scipii have been converted into Epirus and Baktria
    -Mundus Magna v3 implemented as Imperial Campaign map
    -unique victory conditions for all factions
    -edited custom battle locations - every single one is different from the RTw one
    -Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them.
    -new interfaces for all cultures including the Barbarian one from Barbarian Invasion
    -Barbarian factions can now build all city levels
    -new buildings for the Barbarian factions tranferred over from Barbarina Invasion - much greater depth to the Barbarian factions now
    -Egypt converted into a more accureate version: Ptolemaios
    -SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others
    -Senate offices still in game as traits despite the fact there is no senate!
    -new unit cards for all reskinned units done by me
    -sprites for all units so there will be a significant performance increase over previous versions
    -new faction victory, death and defeat images
    -First Cohorts only recruitable in Italy, but now use the Bi legion name feature
    -DarthsFormation Mod 12.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour
    -longer lasting battles
    -recruitment and upkeep costs increased so less full stacks and battles more decisive
    -recruitable generals - but they are expensive
    -night battles added in to campaign, and torches added to night battles!
    -new icons for all factions done by Kaweh K
    -new campaign map generals and captains for some factions, and reskinned ones for all factions.
    -new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons
    -reskinned agents for all factions with a new faction colour
    -urban cohort, praetorian cavalry, war dogs, flaming pigs, screeching women and arcani removed
    -romans can only build onagers, after the marian reforms
    -new units added for all factions, a total of around 30 in all
    -greek units given greek names to give a more unique feel to them
    -no more machine gun arrow towers in sieges, rate of fire is much much slower
    -each factions campaign ai tweaked slightly to make them stronger
    -realistic horse mod by pinarius included
    -new intro movie done by Hader - available as a seperate download
    -new loading screens done by me, pictures taken mostly by Hader
    -rebels are stronger so it is a challenge expanding
    -tougher ai generals
    -peasents no longer recruiable in campaign
    -more starting money for all factions - greatly increases the challenge
    -rebels no longer get peasents, now they are a challenge to fight!
    -skymod courtsey of Archer - greatly improves look of the skys and different daytipes.
    -new forts courtesy of lt1956
    -single player historical battles are still playable
    -Quick battles have been disabled as they no longer work with this mod.

    INSTALLATION INSTRUCTIONS

    You will need a clean install of RTw patched to 1.5. Though 5.0 can be installed over Terrae Expugnandae 4.0.

    Just download the .exe, follow the instructions, and you'll soon have the mod installed.

    Then just play rome and enjoy!

    COPYRGIHT

    This mod is for personal use only and no elements of it may be incorporated into a public mod without my permission.

    A great big THANK YOU!!!! to all those modders who let me use their material in this mod.

    Me(Lusted/Cemendur) - roman, baktrian, epirus, spanish, egyptian and other skins and models. Conversion of Mundus Magna to the Imperial Camapaign, new custom battle map locations, edited historical battles, conversion of brutii and scipii to epirus and baktria, implementation of night battles for campaign and recruitable generals. Creator of new interfaces(expect for Barbarian ones). Unit stat editor. Camapaign map editing, sprite creator, creator of symbols above garrisoned settlements/forts/ships on campaign map, implemented all skins and other mods and got them working together, unit remover/implementer. Unit card maker for 5.0, implementer of tougher ai generals, Bi named legion system and getting Senate offices back in as traits.
    Kaweh K - unit cards for 4.0 and faction icons
    Webbird - for use of his greek, carthaginian and barbarian skins
    lt1956 - for the new forts
    DarthVader - for his formations mod
    SignifierOne- for his amazing animations pack
    Pinarius - for his realistic horse mod and elements of his skins
    GODzilla - for use of elements of his skins
    Warspite - for use of his eastern, numidian and merc skins
    Augustus21 - for use of his phalagnites
    Hobbes - for the Mundus Magna 3
    Ngr - for the Mundus Magna 3
    Archer - for use of the Skymod
    Kali - for use of his parthian skins
    Malrubius - for use of the GAFH mod, and for help with getting the Senate Offices back ingame
    The Trivium Organization - for various bits
    Vercingetorix - for the tools to mod RTW
    Creative Assembly - for creating such a wonderful game, and allowing people to mod it as much as we can. Also for the new barbarian interface and buildings i have transferred over from Barbarina Invasion.

    A great big thanks to all the 4.0 and 5.0 beta testers as well:
    Hader
    viramur
    marvius
    MasterAdnin
    SARMATIAN LEADER
    Adler
    therussian
    eXc|imperator
    Hitman Blood Money
    Gaius Baltar
    Publius Clodius
    Favre
    whalenapp81s
    Fresco

    Thanks to Razor for thinking of the very cool name for the mod.

    If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or stratcommandcenter.com forums if you are registered there. My username is lusted at twc, totalwar.org, totalwar.com and cemendur at scc forums.

    If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk
    Last edited by Lusted; 06-22-2006 at 16:13.

  2. #2

    Default Re: Terrae Expugnandae 5.0

    Hej Lusted
    Thank you for you excellent mod. I have been playing TE 4.0 and now I have downloaded TE 5.0 and looking very much forward to trying out this version - but looking through the files it looks like there is a small mistake. The file export_VnVs is placed in the folder Total War\Data instead of Total War\Data\text. Not a big deal and easily fixed. That’s all for now.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 5.0

    Ah, theres one in each folder so it doesn't crash, the one in the data folder is just a slightly edited one so its no big deal.

  4. #4

    Default Re: Terrae Expugnandae 5.0

    I installed a fresh install of RTW vanilla + patch 1.2 + BI Isent that the right way to do it?? The only probelm is that when I lcik on the imperial campaign button, it sais 'select a option on this list' as though im clicing nothing. Does anybody know what to do?

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 5.0

    You need to install patch 1.5 as well, BI only patches RTW to 1.3, that is why you are getting that error.

  6. #6

    Default Re: Terrae Expugnandae 5.0

    Quote Originally Posted by Lusted
    You need to install patch 1.5 as well, BI only patches RTW to 1.3, that is why you are getting that error.
    THANK YOU , THANK YOU , THANK YOU, THANK YOU . I have been so confused about these patches up until now, im gonna download 1.5, and get into this excellent modificaton. Thanks dude!

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 5.0

    Patch 5.1 released, check first post for download link and list of fixes/changes it makes.

  8. #8

    Default Re: Terrae Expugnandae 5.0

    just wanted to let you know that link isn't working and i read that i need BI to play your mod i have the patch up till 1.5 i guess what iam asking do i need to install BI

  9. #9
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 5.0

    You do not need Bi, you just need RTw patched to 1.5.

  10. #10

    Default Re: Terrae Expugnandae 5.0

    just wanted to say good mod...
    I found it last week and downloaded it... and I have been playing since...

  11. #11
    Bopa Member Incongruous's Avatar
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    Default Re: Terrae Expugnandae 5.0

    Can you tell me where to find install intructions?
    sorry to be a n00b but i install it over a clean folder but when i click on imperial camp its the vanilla version. Can you tell me where i have gone wrong?

    Sig by Durango

    Now that the House of Commons is trying to become useful, it does a great deal of harm.
    -Oscar Wilde

  12. #12
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: Terrae Expugnandae 5.0

    make sure when you instal it that you aim the installer into Romes DATA folder not the root rome directory i made that mistake first time
    Skinner/Modeller for EB


  13. #13
    Bopa Member Incongruous's Avatar
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    Default Re: Terrae Expugnandae 5.0

    Ahh, thank you very much, it works now.

    Very good mod, and I love the map.

    Sig by Durango

    Now that the House of Commons is trying to become useful, it does a great deal of harm.
    -Oscar Wilde

  14. #14
    Member Member kambiz's Avatar
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    Exclamation Re: Terrae Expugnandae 5.0

    Quote Originally Posted by Lusted
    DOWNLOAD

    A big thanks to Marcvs Traianvs for hosting 5.0!

    The mod:
    TE: 5.0 Download

    TE: 5 Intro Video Download

    Torrents (Please Seed once you have downloaded)

    TE: 5 Video Torrent

    TE: 5 Full - Torrent Download
    None of these links work ,I can't download the main mod

    Forgotten Empire

  15. #15

    Default Re: Terrae Expugnandae 5.0

    The links don't work for me either, however you can get to the 5.0 download here:

    http://files.filefront.com/Terrae_Ex.../fileinfo.html

  16. #16

    Default Re: Terrae Expugnandae 5.0

    Quote Originally Posted by Adonai
    The links don't work for me either, however you can get to the 5.0 download here:

    http://files.filefront.com/Terrae_Ex.../fileinfo.html
    That seems to be dead now too, only the 5.1 patch link works...

  17. #17
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: Terrae Expugnandae 5.0

    Hmm, to bad this mod was abandoned nd not worked upon to release further versions. It was one of the best mods for RTW 1.5
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  18. #18

    Default Re: Terrae Expugnandae 5.0

    Lusted's hard drive died and he lost everything he was working on. So he decided to move on to MTW2.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

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