Bigger, better, badder, and...for BI. More information to follow soon
Bigger, better, badder, and...for BI. More information to follow soon
Careless Orc Costs Lives!
is this mod/independant work, gonna be including u're last models?
All the finished content will remain. Some elements are getting a workover to fit with some of the new ideas I have incorporated, but I won;t be throwing anything away unless I have something MUCH better to replace it!
A classic example would be my first attempt at making a Dreadnought. It worked...ish. With the new approach I am taking to units, I can make a MUCH better unit.
It all stems from a simple idea I had to achieve the 2 main aims I had to have for my units.
1) Get away from the scale and proportion limitations that the stock skeletons imposed
2) Have units that broke up when destroyed.
The solution is simple....they are all cavalry! Top half plus bottom half. Mess with scale and 'saddle' position and you are good to go. Walls will be knocked down by artillery units or...possibly...very heavy melee units. So...no need for ladders or towers!
That's just the tip of the iceberg ~:D
Careless Orc Costs Lives!
Umm..Any overview of the idea..I mean what's this all about, the era or the theme etcetera ?
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Glad to see it back on track. It looked great when you posted updates, and it's good to see someone certain about what they can and can't achieve in RTW.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
The screenshot fest continues!
Furst off, not the promised new units ...but rather the work in progress on the interface. I have given it a very 'metallic' look, which I like...but it is perhaps a little dark. I might lighten it up to make the unit stas clearer.
Unit screenshots will come just as soon as I finish the annoying trial and error needed to get the top and bottom halves to mate neatly.
Careless Orc Costs Lives!
Light scout unit - mechanised.
and also mounted on a light tracked chassis
The other unit to reach completion today is the light combat unit. Also cshown on it's primary wheeled chassis, but also available for fitment to walker and tracked chassis. I like this unit a lot, and might use it as a 'light' general unit too with some extra adornments.
This last unit will also be available in clawed and disc weaponed versions
Careless Orc Costs Lives!
You might have thought of this already, but here's a little trick to make an ON/OFF light-bulb if you're willing to sacrifice primary/secondary weapons. For instance, in a joke model I made, I put an OFF light-bulb (all black) on his antennae. A tiny bit bigger than this black light-bulb is an ON version, red colored, right on top of it, wrapping the OFF light-bulb, and set as "primary weapon". During death, primary weapon object is taken out of the game. So my unit would walk around with the ON light-bulb but once he dies, his light-bulb would appear OFF (dark colored) because the ON light-bulb is removed.
Interesting thought.
I can see a variety of uses for this, but I don't know for sure how I am going to implement this. It could work for lights.... for, say, a screen display on the droid, or some form of holographic 'banner' for the officer units to distinguish them that goes out when they die .... many possibles.
Thanks for the suggestion!
Careless Orc Costs Lives!
You can see it in this pic:
I made a Prince (from the game Katamari Damacy). The primary weapon is the red bulb on his antennae and his "happy" face linked to the head bone. When he dies, the primary weapon is removed and you'd get the black bulb and "unhappy" face. It works as long as the primary weapon model is only linked to one bone.
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