Results 1 to 30 of 34

Thread: Rebels on 1.5

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Birka Viking's Avatar
    Join Date
    Mar 2005
    Location
    Sweden (Flen) (fairly near Birka)
    Posts
    356

    Default Rebels in 1.5

    Hi I wonder how the rebels work on the patch 1.5...I think its good on 1.2 that rebel towns have fullstacks armys but I think its very anoying that rebel armys comes up everywere on the campaigne map as they do on 1.2...Its spoiles much of the game play when they do that..So how will they work on 1.5??
    Sorry for my bad english..lol
    Cheers from Birka Viking
    Last edited by Birka Viking; 06-11-2006 at 12:06.

  2. #2
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Rebels on 1.5

    I believe it's been stated that the random spawning of rebels can be manipulated in 1.5 so there definately won't be the amount you see in the current version. It should probably be to the EB teams liking how they set it up, which will make it good to go.

  3. #3

    Default Re: Rebels on 1.5

    Brigands can now be controlled in 1.5, so can pirates. I've found in 1.5 the rebels train a whole lot more troops than they did in 1.2 as well, so that may be something for the team to consider.

  4. #4
    Member Member AngryAngelDD's Avatar
    Join Date
    May 2006
    Location
    Dresden, Saxony, Germany
    Posts
    95

    Default Re: Rebels on 1.5

    hmm, i think the number of rebels spawning aroung the campaign map in 1.2 is pretty good.
    it keeps you under pressure.

    in my current campaign, which i play right now i can handle any rebels pretty easily.
    i have some forts guarding strategic positions at the border with small garrisons in it, so rebel armies marching around are kept out of my territory.

    and at some places behind the frontier and over the countryside are greater garrisons who are able to fight any rebels and march to threatend areas quickly, as well as hold invasions.

    this is the natural way of living in ancient times. there were a lot of garrisons in the provinces within great empires. and they have to fight a lot to hold the empire together.
    aditionally this forces the player to hold some reserves at home, and not to expand with all his free troops.

    edit: i have nearly no problems with spawning rebels in my territory. one or two very small stacks once a year or so.
    theoretically the city garrisons can deal with them alone.
    i play romani campaign on hard. my current area is italy, corsica, sardinia and sicily.


    anyway it´s good to hear, that the rebels/pirates are adjustable in 1.5
    Last edited by AngryAngelDD; 06-10-2006 at 16:07.

  5. #5
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rebels on 1.5

    Rebels are pathetic in this game they just pop up everywhere... Right next to your very first starting city, your capital, when it is green face happy, rebels pop up even there... It's totally random and pointless so i'm all in favour of completely removing them entirely, except for pirates.

    I'll be removing them entirely anyway myself even if EB don't, it's easy to do it.

  6. #6
    Member Member AngryAngelDD's Avatar
    Join Date
    May 2006
    Location
    Dresden, Saxony, Germany
    Posts
    95

    Default Re: Rebels on 1.5

    ok it´s certainly random, but this is how "rebellions" work.

    these small rebel stacks are not the revolt of spartacus.
    count them as locals who are annoyed of your rule.

    this happens very often. for example the Samnites in southern italy brought up some revolts even at high times of the roman republic.


    i think it´s somehow related to the style of playing, because i never had those annoying rebel popup´s other players complaining about.
    they are random and relativly rare.

  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
    Join Date
    Mar 2004
    Location
    New Jersey, USA
    Posts
    7,907

    Default Re: Rebels on 1.5

    We would never remove rebels completly. Rebellions were a major fact of life for powerful countries. For example, the Parthians suffered from constant infighting between the different Clans, all wanting more power over the throne. It would be unrealistic to assume that the only battles that were fought were big glorious ones against other superpowers.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  8. #8
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rebels on 1.5

    Quote Originally Posted by AngryAngelDD
    ok it´s certainly random, but this is how "rebellions" work.

    these small rebel stacks are not the revolt of spartacus.
    count them as locals who are annoyed of your rule.

    this happens very often. for example the Samnites in southern italy brought up some revolts even at high times of the roman republic.


    i think it´s somehow related to the style of playing, because i never had those annoying rebel popup´s other players complaining about.
    they are random and relativly rare.
    I agree... Rebels were a major part of running an empire back in those days and even today in third world countries rebels control large clumps of the country and affect the way the government works... Except for places like Somalia where rebels completely run the country altogether...

    But rebels in RTW are pointless! They appear in stupid places like i said, one unit rebel stacks blockading your port or road... Posing no threat whatsoever... If they appeared in well thought out uprisings, like when a city revolts, then i'd be absolutely fine with that... In a far reaching corner of your empire where some ambitious person decides he wants to break off and form his own nation, i'd be fine with that, all realistic and well as this happened many times... But when 2 units of leves appear outside a green happy face Rome and block your highways... No... I'm turning them off.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO