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Thread: Rebels on 1.5

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  1. #4
    Member Member AngryAngelDD's Avatar
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    May 2006
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    Dresden, Saxony, Germany
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    Default Re: Rebels on 1.5

    hmm, i think the number of rebels spawning aroung the campaign map in 1.2 is pretty good.
    it keeps you under pressure.

    in my current campaign, which i play right now i can handle any rebels pretty easily.
    i have some forts guarding strategic positions at the border with small garrisons in it, so rebel armies marching around are kept out of my territory.

    and at some places behind the frontier and over the countryside are greater garrisons who are able to fight any rebels and march to threatend areas quickly, as well as hold invasions.

    this is the natural way of living in ancient times. there were a lot of garrisons in the provinces within great empires. and they have to fight a lot to hold the empire together.
    aditionally this forces the player to hold some reserves at home, and not to expand with all his free troops.

    edit: i have nearly no problems with spawning rebels in my territory. one or two very small stacks once a year or so.
    theoretically the city garrisons can deal with them alone.
    i play romani campaign on hard. my current area is italy, corsica, sardinia and sicily.


    anyway it´s good to hear, that the rebels/pirates are adjustable in 1.5
    Last edited by AngryAngelDD; 06-10-2006 at 16:07.

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