More for a FPS, but when walking through buildings you try to work out how best to represent them in-game.
More for a FPS, but when walking through buildings you try to work out how best to represent them in-game.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
You redo something because its just not quite right
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
You release your mod but never actually play it because youre too busy working on the next release.
You spend hours straight squinting at little blue dots on a grey screen before finally deciding to move one or two of them a pixel to the right or left.
The next day you move them back.
Hard CTDs don't send a shiver down your spine...Originally Posted by Dol Guldur
Excessive coding sessions give you nightmares...
You release a version of your mod, and realise that there was something critical that should've been included in the version currently being filehosted...
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
You want to mod every game because you don't like this or that.
...when you know the entire descr_strat.txt by heart
...when you wonder how Kingdom of Heaven will look with the RTW engine....
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
AbsolutelyYou release your mod but never actually play it because youre too busy working on the next release.
You spend hours straight squinting at little blue dots on a grey screen before finally deciding to move one or two of them a pixel to the right or left.
The next day you move them back.
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