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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: valouring up agents

    On a slightly related note, I recently found a general who had picked up the "Outlaw" vice, so for once I decided to use a spy to try him for treason (btw I'd NEVER done a treason trial before, so wasn't quite sure what to expect).

    As it turned out the trial was a "failure" in as much as there wasn't enough evidence (he was a pretty loyal chappie despite his outlawry) but what did happen was that his "outlaw" vice disappeared, to be replaced by the "informants" virtue. Pretty cool result. So I think I might use my spies a bit more to sort out some more of the thieving, conniving s scattered across the far-flung corners of empire. I don't think the spy earned any valour though, cos his mission was a "failure".
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  2. #2

    Default Re: valouring up agents

    What does the informants virtue do ?
    Abandon all hope.

  3. #3
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: valouring up agents

    "Informants" adds +2 valour vs spies/assassins, often seen where an agent mission has failed. Darn sight better than "outlaw", anyway
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

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