Imperia Romana ::: IRC Channel
Join us on IRC and participate in our discussions!
Server :: irc.quakenet.org
Channel :: #imperia_romana
Imperia Romana ::: IRC Channel
Join us on IRC and participate in our discussions!
Server :: irc.quakenet.org
Channel :: #imperia_romana
Imperia Romana :: Features List
It may not be out yet, but we all know that BI is going to be little more than a load of fancy new features, bug fixes and the bear bones of a Late Empire themed game. We intend to rectify this by being the first and fore-most realism modification. We're going to basically evaluate and change every possible thing in BI that isn't historical accurate. From the demo we've already seen that many units are no-where near accurate, and will face the wrath of our modding talents...
Here's a run-down of our goals for Imperia Romana Version (IR) 1.0
-Remove all "fantasy" units
-Include new models and skins to replace innacurate ones in BI. (At the LEAST we're making sure those deathmatch-esque unit colours are getting cut).
-Totally rebalance the combat system: We're assuming that BI is going to be as random as RTW, and we're going to change this, making sure that units behave as closely to how they did in the period. For this we will be working closely with Darth and his famous formations mod.
-Complete transformation of the Campaign Map, changing or adding cities, redrawing borders etc.
-All factions unlocked
-New Unit Descriptions [if needed], once again historical accuracy kept in mind
Eventually we intend to release a version 2.0 which will overhaul everything in the game including:
-Extended Map (if it's not already in 1.0)
-More Units
-More skins/models
-Movies!
-Mod specific graphics [loading screens, menu video etc]
Eventually Versions 3.0+ will have
-Full AoR Recruitment System.
-Complete Re-modelling and Skins.
-Possibly new factions.
-New Mercenaries
Features that we intend to feature throughout the versions:
-New Historical/Custom Battles
-Lots of Languages Available for the Mod!
-We're going to completely re-evaluate the map: Having only 72 provinces is ludicrous. This means more cities, redrawn provinces etc.
Imperia Romana Logo
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These are all in a very early-development stage but here they are, feel free to use the low-res versions as avatar!
The Eastern Roman Empire
The Western Roman Empire
The Allemanni
Double-Headed eagle [another option for the Roman Empires]
Of course, all of this is WIP. Critisism will always be gladly accepted!
Imperii Romanvs :: All-Star Development Team List
Our development team features a whole list of famous developers known in the RTW-mod world. But that doesn't mean we are not looking for more enthousiastic people to join our ranks! Our intention to create the number 1 BI mod and keep that position may sound a bit unrealistic but with your help we might be able to realize our dream!
Also, note that this mod is unique in setup because it is completely leaderless. It is all democracy, the team gets the say.
The Current Imperii Romanvs Dev Team
Administration :: Public Relations
-Achilles! :: Recruitment :: Administration :: Pro Relations
-Sfinx :: Graphics Artist :: Public Relations [moderator, website master] .: RTR :.
-Stalins Ghost :: Researcher :: Unit Descriptions :: Public Relations [moderator]
-Fabolous :: Public Relations :: Historical Advisor .: RTR :.
Researchers/Historians
-Xanthippus of Sparta :: Researcher :: Unit Descriptions .: RTR :.
-Almighty Phate :: 3D Artist :: Researcher
-Black Francis :: Researcher
-hormiga :: Historian [Barbarian Specialist] .: RTR :.
-driddle :: Balancer :: Historian .: RTR :.
-Freak_general :: Researcher
-The Thracian :: Historical Battles
-Dark_Shadow89 :: Advisor/ Researcher .:Troy: Total War :.
3D Artists :: Coders :: Modellers
-We51ey2 :: Coder :: AoR :: 3D Artist :: Modeller .: RTR :.
-Seleucos I Nicator :: Mapper .: RTR :.
-Swampthing :: Coder
-Julius_Caesar Lots of stuff.: TroyTW :: PersiaTW :.
-Brutius :: Researcher :: 2D artist
-Nero666 :: File builder .: RTR :: AOH :: PSTW :.
-RainingBlood :: Video Artist
-beee :: 3D Artist
-Zhuge_Liang :: 3d Artist :: Modeller :: Video artist :: Historical battles .: -Troy TW :.
-Attila Reloaded :: 3d Artist :: Modeller .: Successors TW :.
-Faeghi :: 3d artist .: Persia TW leader :.
Translators
-Iliria :: Italian Translator :: Researcher
-Bonhomme_Gunny :: French translator
Working in cooperation with...
-The TFT team
Want to join us?
Send your application by PM to Achilles! Also, hang around in our IRC channel as much as possible...
This is a place for you guys to post your ideas regarding the development of our mod, Imperia Romana!!!
Cheers!!!
Hi everyone! I'm Achilles! and I'm the one in charge of recruitment, among other things, in the IR team...
so if you can
Skin/Model
Code
Script
Compose music themes
Create videos
Create new Historical Battles and/or new Custom Battle maps
or any other skill you think could be usefull for our mod and that I forgot to mention,
PM me and explain what you can do, why we should pick you among the others, and you should also provide an example of your previous work!!
Cheers gentlemen and apply in great numbers!!!
Here are a few in-game pics of the units we have so far. Useless to mention these are all WIP! Enjoy!!!
A Plumbatarii unit getting ready for the Sassanian Levy Spearmen attack
A Roman Comitatenses about to be charged by Sassanian Levy Spearmen
Plumbatarii and Sassanian Levy in melee
Roman Comitatenses running
Comitatenses and Sassanian Levy in melee
Equites Comitatenses pursuing the fleeing Sassanian Levy
Equites Comitatenses finishing the work
Again, all of these are WIP
Stay tuned, more preview pics to come!!!
I just want to be the first to say good luck. I hope this mod will be to BI what EB is to RTW.
definitely! we'll do our best to create the best mod ever ;)
Cheers!!!
Hi, check our unit thread
https://forums.totalwar.org/vb/showp...0&postcount=86
It may help you for the Romano-British, Celts, Franks and Saxons![]()
I am all for mods , but how this one is going to be different from RTR or EB ?
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
This is for Barbarian Invasion.
Vote For The British nationalist Party.
Say no to multi-culturalism.
Love the Double Eagle icon, maybe for the Western Empire.Originally Posted by Achilles!
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Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
Depending on what year, a third Roman Faction (in Africa)? and the Samatian Hvy Cav. in with both the Western and Eastern Empires; as well Romano-British.
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
I like, Got to see the Samatians and Huns. It looks good.
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
Thanks Agraes! Great to see some collaboration between mods! I appreciate that!
Originally Posted by King Ragnar
Well , GOOD LUCK !
Btw , there are 10 factions in BI , how many factions will be in the mod ?
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
we are researching for like 15 factions atm... this might be it for version one... for subsequent versions, we will try to include the maximum number of factions
For the time being, what additional factions are going to be in the game?Originally Posted by Achilles!
![]()
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
well i can help out wiht unit stats if you want.
i wood make my avatar the eastern roman empire symbol, but i dont know how to use a custom avatar in this forum.
as far as i know, there will be no additional factions in the first release.
damn the links are down because they are on TWC and TWC is down at the moment
When I mentioned "Depending on what year, a third Roman Faction (in Africa)?", In the MTW mod Fall of Rome, there is 3 Roman Factions Western, Eastern and African, and the Romano-African faction would be in the Carthagian/Numidian area.Originally Posted by Achilles!
![]()
![]()
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
Yeah well, we're certainly going to look into that!
Thanks for the proposition and keep them coming please hehe
I'm now the head of the research department for Imperia Romana. Upon reviewing the current team we have together I have made a number of conclusions:
1) Little Organisation
2) Few people who are actually studying/have studied an area as part of a career/education. Basically however useful they are, people who have a few Osprey books are not enough (and I would still say that people can submit them at will, since any kind of publication on the matter is useful in some way.
3) VERY poor motivation. We dont have any researchers really doing much
4) Research is the first step in making the mod. As a result I need to get this up and running ASAP.
I'm now centering the research around "specialists" in fields. For example rez is now our specialist in the Sassanids. He will be the main person responsible for gathering together our information. He's studying Persia specifically, so this is his field of study, and as a result is perfect for the position.
I know we wont be able to find people for all of the factions, but the more people we have who have access to the relevant knowledge and information, and who are accomplished historians the better. I know we wont have a full team of university students/graduates on every faction, so I will look at anyone really, providing they can provide evidence of extended knowledge of a faction/ region. Currently I need people for the following catagories:
* The Late Roman Empire (circa 363ad-476ad, possibly up to 580ad eventually)
* The Germanic tribes during the era (VERY important)
* The People of the Steppes
* Sassanid Persia (I already have one, but the more the better)
* Britain during the fall/ after the romans left
So if you feel you are highly competant in any of these catagories, feel free to join our IRC channel, PM me or post here.
A little about research practice:
I will be setting goals on a Sunday night (say about 8pm GMT), which will have a completion date of the following Sunday morning. I will then try to gather all the researchers I can to post what they have. I'll put this into a standard format, that will enable the development team to begin looking at implementation.
Ok gentlemen, this is a feature we would like to ask. It's a script that would allow in a single click to recruit a full army. Of course, the final product would be a bit more complex than that (but for the player it will be extremely easy).
The idea is that you'll have to build a certain building in the queue. Once the building is finished, the advisor pops up and asks "Do you want to recruit the Legion (or army or whatever depending on the faction)". Then it's the usual progress with scripts, meaning you have to click the show me how button in order to run the script.
The composition of the army will be decided according to what buildings you have in the city. So a city with only a third level barracks will be able to recruit a certain number of infantry troops (let's say 5 hastati, 5 principes and 3 triarii (also note I give the example as if it was implemented in RTW)) in a single click. If you have a cavalry stables you'll automacitally get cavalry, archery range for skirmishers, eventually siege ultimately leading to a 19 units army (maybe 20 cuz some things are still under discussion) recruited in one shot.
Now, you might ask me what's different from setting recruitment time to 0 turns? Well I'll tell you this. First of all, 0 recruit time is cool but you're limited to 8 or 9 units per turn. This script will allow to get as many as 19-20 (could even be more but we don't want to exagerate either hehe) in a single turn. Also, there's the cost issue for this army you'll be able to raise in one turn. 0 turn recruitment doesn't cost much. What we intend to do is to leave recruitment time as it is but give the option to the player to recruit a full army in one turn (maybe two, tbd) only at a very high cost. We intend to exponentially raise the cost of the army to better reflect the fact that if you recruited all units one at a time, you'd face cumulative upkeep cost of every troop that you create etc.
That's the idea basically. Now, I was told some people already mentionned that possibility though I'm not sure if they actually did the script. Our guy ararax (on TWC) made this script for us and might be willing to share it with other mods too. I want to thank him for his work on that idea (though the script isn't completed now it's still in a development phase) and also thank any other member of any RTW community who also had that idea.
Now I would like you who just read my post to give feedback on the idea. Try to remain constructive though, or simply positive ;)
Cheers!!!
Achilles!
So that's possible? I sorta figured so. I had actually been thinking absentmindedly about this recently...
My next question is: can the AI take advantage of this? I don't think it can, which seems a little cheesy. The AI is already a drooling idiot: it will only do worse if it scrounges and saves to build up a decent army, march it into your lands, and the next turn face an army twice its size.
Kicking the poor AI when it's down...
And I'd like a little more details about the cost factors, but that seems to be the best way to balance this in the AI's favor - make it outrageously expensive...
Yes well the idea I had about the cost was that for example a unit of say basic legionnaire costs 400 to recruit and 100 upkeep. If you'd recruit 20 legionnaires one by one each turn, it would take 20 turns right?
meaning the first legionnaire would have his upkeep paid 20 times before the army is complete and ready to move (supposing you keep all your troops static until the army is full) so you'd have a basic cost of 8000 (for recruitment cost) and then 2000(for the first guy's upkeep, then 1900 for the next one's, 1800, 1700.
And if I calculated right (or even if I'm about right), this means that a 20 legionnaires army with 400,100 for recruit cost and upkeep, respectively, would cost : around 29 000$
Sounds right. Will the number and type of units vary?
And are there plans to help out the AI to counteract this very powerful tool?
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