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  1. #1

    Default Re: Saxon Total War- A new mod

    Im sure good scripters (I can script but not well) will be able to do all kinds of things. The Battle of Hastings is going to be a historical batlle along with Stamford Bridge. I am English so I am interested about this scenario. Im surprised no one's tried before.
    Down with the enemies of Byzantium!
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Saxon Total War- A new mod

    I have dropped you a PM. Why would you want to know if I use broadband?
    I've sent the very basic two faction provincial campaign version of map. I've isolated files for the version with all factions included + logo, unit changes etc. zip file is 11MB which is why I wanted to check re: broadband, will add some explanatory bits and send tomorow.
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  3. #3

    Default Re: Saxon Total War- A new mod

    Well thanks very much. I just want to know what are the boat things in the sea for ( the bits of land shaped like longships ) You have already contributed a lot to this mod, Makanyane!
    Last edited by Byzantine Emperor; 06-14-2006 at 20:42.
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  4. #4
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Saxon Total War- A new mod

    Anglosaxons did not use cavalry in battle.

  5. #5

    Default Re: Saxon Total War- A new mod

    Quote Originally Posted by shifty157
    Anglosaxons did not use cavalry in battle.
    ?

    An unreliable source perhaps?
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  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Saxon Total War- A new mod

    Quote Originally Posted by Byzantine Emperor
    ?

    An unreliable source perhaps?
    No. Very reliable. As we can see with many examples: just because a game makes a unit doesnt mean it actually historically existed.

    Anglosaxons would ride horses to battle if they had them but would send them away before battle began. They fought on foot in traditional germanic fashion.

  7. #7

    Default Re: Saxon Total War- A new mod

    Which is not to say that fighting on horses didn't occur as the Bayeux Tapestry shows (if I were you btw BEmperor I would look that thing over alot to get a good feel for the equipment), between saxons caught off guard and norman cavalry. It might be a little inaccurate but for gameplay purposes a light, maybe javelineer cavalry on small horses would be reasonable, to simulate the use of horses. I'm not sure how you would represent Saxon generals, probably on foot with heavy chainmail guards. At any rate this would be a line infantry versus cavalry and archers game, very interesting in a way.

    An interesting coding idea btw might be to gather fyrd with show me how scripts, I know E Richard got a script which could recruit untrainable units working. Maybe you could have it work that a disorganized hoard fyrd like peasants can be recruited but a line fyrd with better weapons could only be given to you.
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  8. #8
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Saxon Total War- A new mod

    Boat things were what I was trying to explain about in initial post. They add land mass - amount is probably tweakable (and they could definitely look better!) but if you don't have some land mass there for map of this size you get instant CTD. (had also originally planned for vikings to invade from there but couldn't get predictable behaviour)

    That was required for our map_heights = 801 high (we much prefered IceTorques big map over vanilla so were aiming at something similar in scale). Unfortunately have tidied hard disc and lost testing files - from very fuzzy memory I think map_heights of about 500 - 600 high for our sort of cropping could work without land mass in north sea area. Its a real pain in the **** testing what size / land mass ratio works as its a matter of progressive trial and error. Also from our testing I think having land mass meet edges and therefore divide sea into separate areas helps.

    If you're going similar / smaller than vanilla your revised cropping could work - there doesn't seem to be any definitive information on this - compare sea ratio with existing maps that you know work for the sort of map size you prefer. If you make yours from scratch its worth making an all land version first with limited provinces or pastable province block to check colours and text files work, then amend size / sea area so it is the only variable.

    You wouldn't be able to use our britain and extend east without scaling down to smaller map size first, as that would definitely give you too much sea.
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