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Thread: Mercenaries For All fix for Chivalry Beta 0.34

  1. #1

    Default Mercenaries For All fix for Chivalry Beta 0.34

    Mercenaries For All fix for Chivalry Beta 0.34

    This is a fan fix for the mercenaries in Chivalry - not only will you be able to recruit mercenaries without the game crashing, but you'll also find the AI using mercenaries as well.

    Download

    Install instructions
    Drag the Data folder in the zip file into the Chivalry folder. It should ask if you want to overwrite the script files - say 'Yes to All'. If it doesn't then you've installed it to the wrong place.

    Multiplayer compatibility
    This fix only replaces the script files which shouldn't affect multiplayer. I'd appreciate confirmation of this though.

    This fix has been okay'ed for release by the Chivalry team. Anyone who wishes to use it in other submods should request permission from them.

    Full changelog:
    1) Addition of AI Recruitment of mercenaries section to Chivalry_Main_Script.txt
    - SettlementName condition uses visible name
    - I_SettlementOwner condition uses internal name
    - create_unit - it appears - can use either

    2) In mercs_trebizond_archers.txt corrected name from Chaldea (province) to Trapezos (town) - this change will also have to be made in the export_descr_advice trigger if the advisor is ever to appear.

    3) In mercs_badajoz_jinetes.txt corrected name from Lusitania (province) to Badajoz (town) - this change will also have to be made in the export_descr_advice trigger if the advisor is ever to appear.

    4) To all merc script files deleted sections causing CTD and added
    select_ui_element advisor_dismiss_button
    simulate_mouse_click lclick_down
    simulate_mouse_click lclick_up

    which dismisses the advisor after the mercenaries have been accepted.
    Last edited by Epistolary Richard; 06-09-2006 at 23:22.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2

    Default Re: Mercenaries For All fix for Chivalry Beta 0.34

    Great job
    You should post it in the TWC forum as well (I´ve checked a few minutes ago).

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Mercenaries For All fix for Chivalry Beta 0.34

    If you don't mind I'll probably use your AI script as a template for the chiv script generator I'm currently writing ;)

  4. #4

    Default Re: Mercenaries For All fix for Chivalry Beta 0.34

    Not at all, I don't mind
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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