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  1. #1

    Default Re: Blue Lotus open beta bugs here:

    Quote Originally Posted by mac89
    There is a glitch when the defenders of Kamar try to lift the siege



    they keep running around that tree and never come out of it.
    This has happen to me in original RTW. no idea what the cause is.

    All right here is the list of the issues and goodies i faced when playing.

    Do if you wish:

    1. The random arrows in the undead samurai should be taken off, its a cool idea but it looks as if all of them were shot in the same exact spots by three arrows. just doesnt work.
    2. The blade in the to moe gozen goes through their hats at all times, moving the hand a bit to the front should solve that.
    3. Custom battle maps would be nice, especially with the undead theme.

    Tweaks:

    1. The Demon watch tower is out of control.. the size should be a bit reduced. When you build a watch tower it covers the entire figure of the captain or general.
    2. I also agree to go with a darker font..
    3. Adding to that, the battle buttons (Fire at will) so on should be significantly darker when activated. A red border would do the trick.
    4. The mine profit for the demon side does not show up.
    5. Arrange the troops in custom battles as in RTW, with the worst first and best last. Infantry then cavalry then seige weapons.

    The must do:

    1. When i played the demons i faced crashes every 2 to 3 turns, This i think is related to the AI issue. This must be some how fixed.. it really frustrates me to play this excellent mod.
    2. Also create sprites for all the units from a far distance.. when i play with 2500+ units the lag gets unbearable. This really needs to be fixed.

    and how about pay pall donations?

    This mod is really awesome please keep up all the great work!
    Im glad if i could help

    Blork.

  2. #2

    Default Re: Blue Lotus open beta bugs here:

    I haven't had any CTD after 5 hours play. Playing as Japan 1 and eliminated Japan 2 and moving onto Koreans

    It's a THE BEST MOD I've seen, very professionally done

    Some Minor issues such as weird text like "warning this text should never appear here" in some building description

    and the monks got eliminated in 257 BC!? may be pirates landed on the island and took them out???

    No major bugs so far

  3. #3

    Default Re: Blue Lotus open beta bugs here:

    The monks seem to have uber-mass rebellion extremely early in the game, however, they also appear to be the #1 cause of CTDs. Because if I read correctly, people experienced CTD early on, but they stopped after a bit of play. The same is my experience, as I had 2 CTD on monk turns, but once they got owned, I've had nothing but fun. So just a note, it appears the monks are quite troublesome.

  4. #4
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Blue Lotus open beta bugs here:

    Good stuff guys keep it up. Hopefully going to release a little patch soon to fix sprites issue as that is the most major. Hopefully General Sun can furnish us with a download mirror too to take some of the pressure off. Many thanks for all the comments.

  5. #5

    Default Re: Blue Lotus open beta bugs here:

    Choson's recruitment tree is a bit messed up. I have cleaned, streamlined and rationalized it and now it works like a charm.
    There is only a small problem. Choson doesn't have religious buildings...

  6. #6

    Default Re: Blue Lotus open beta bugs here:

    I'm sorry, I have no idea how that happened. Moderators, could you please delete the multiple posts? Thanks
    Last edited by saulot333; 06-14-2006 at 11:44.

  7. #7

    Default Re: Blue Lotus open beta bugs here:

    Quote Originally Posted by TigerVX
    The monks seem to have uber-mass rebellion extremely early in the game, however, they also appear to be the #1 cause of CTDs. Because if I read correctly, people experienced CTD early on, but they stopped after a bit of play. The same is my experience, as I had 2 CTD on monk turns, but once they got owned, I've had nothing but fun. So just a note, it appears the monks are quite troublesome.
    Yes noticed the same, once they got fraged i didn't experienced any more CTD.
    Only had CTD whe clikcing on the already reported demon citadel.

    Anyone Tryed multiplayers yet?

  8. #8

    Default Re: Blue Lotus open beta bugs here:

    Quote Originally Posted by TigerVX
    The monks seem to have uber-mass rebellion extremely early in the game, however, they also appear to be the #1 cause of CTDs. Because if I read correctly, people experienced CTD early on, but they stopped after a bit of play. The same is my experience, as I had 2 CTD on monk turns, but once they got owned, I've had nothing but fun. So just a note, it appears the monks are quite troublesome.
    Damn, I have discovered the same, exactly after having modded the game to let monks survive mass-rebellions
    I will kill them all.

    Edit: After having wiped out the monks off the descr_strat I got a CTD-free campaign. I tested it, 100 turns, 0 ctds. I advise you to do the same, at the moment monks are quite useless in campaign anyway.
    Last edited by saulot333; 06-14-2006 at 17:10.

  9. #9

    Default Re: Blue Lotus open beta bugs here:

    so how do you exactly get rid of the monks?

  10. #10
    Member Member TB666's Avatar
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    Default Sv: Re: Blue Lotus open beta bugs here:

    A little bug I found on the campaign map:



    As you can see the area left of the city is impassiable(sp??) for some reason which forces the troops to move all the way around to get to the city as you can see on the screenshot.
    I can't imagine this to be on purpose since it make re-supplying your armies a real pain.
    Last edited by TB666; 06-14-2006 at 19:16.

  11. #11
    Crazy Russian Member Zero1's Avatar
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    Default Re: Blue Lotus open beta bugs here:

    I'm also getting problems with the Karazai city of Huang Ping, every time I try to click on it or invade it or send a spy there, it CTDs
    "This is a-radi-hi-iiic-ulous"-Zeek

  12. #12
    EB fanboy Member The_White_Knight's Avatar
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    Default Re: Blue Lotus open beta bugs here:

    Quote Originally Posted by BlorkTheImpaler
    so how do you exactly get rid of the monks?
    Take a back-up of descr_strat.txt in Rome - Total War/Data/World/maps/campaign/imperial_campaign

    Search for
    Code:
    faction	romans_julii, comfortable caesar
    ;superfaction romans_senate
    denari	10000
    settlement
    {
    	level large_town
    	region Padma_Provence
    ...
    And remove everything starting with the bolded "settlement" (see above) up until you reach
    Code:
    faction	romans_brutii, balanced stalin
    ;superfaction romans_senate
    denari	5000
    The result should look like this
    Code:
    faction	romans_julii, comfortable caesar
    ;superfaction romans_senate
    denari	10000
    
    
    faction	romans_brutii, balanced stalin
    ;superfaction romans_senate
    denari	5000
    And gone are those random CTD's (not all of them though).

  13. #13

    Default Re: Blue Lotus open beta bugs here:

    The Choson have 3 faction leaders: The father, the middle and the youngest son, while the eldest son is correctly assigned faction heir.

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