i think i found a temporary fix for the undead samurai and the lines protruding from their bodies..... ok

1. find the descr_mount_battle.txt in your data folder where you installed blue lotus..

2.find the part for the undead samurai.... looks like this
type undead_samurai
skeleton fs_swordsman
indiv_range 40
texture egypt, data/models_unit/textures/ZOMSAM.tga
model_flexi data/models_unit/zomsam.cas, 8
model_flexi data/models_unit/zomsam.cas, 15
model_flexi data/models_unit/zomsam.cas, 30
model_flexi data/models_unit/zomsam.cas, 40
model_flexi data/models_unit/zomsam.cas, max
model_sprite 60.0, data/sprites/egypt_undead_samurai_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

3. paste this over the whole entry....

type undead_samurai
skeleton fs_swordsman
indiv_range 40
texture egypt, data/models_unit/textures/ZOMSAM.tga
;model_flexi data/models_unit/zomsam.cas, 8
;model_flexi data/models_unit/zomsam.cas, 15
;model_flexi data/models_unit/zomsam.cas, 30
;model_flexi data/models_unit/zomsam.cas, 40
;model_flexi data/models_unit/zomsam.cas, max
model_flexi data/models_unit/samurai.cas, 15
model_flexi data/models_unit/samurai_low.cas, 30
model_flexi data/models_unit/samurai_low.cas, 40
model_flexi data/models_unit/samurai_low.cas, max
model_sprite 60.0, data/sprites/egypt_undead_samurai_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

4. there you go... if you have any trouble just post here....

also they dont have the arrows in their bodies.... they look like regular samurai's but with a skeleton face...

like i said this just a temporary fix until hoggy and the dev team actually fix it