Results 1 to 30 of 40

Thread: General comments and praise

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: General comments and praise

    First off, gotta say I absolutely love the map, the UI and pretty much everything. However, I do find that the rebel spawn rate is a little high. Seems every turn or so I have at least one rebel army in every one of my provinces and most of the time its two. Also, almost forgot, General units seem a bit over powered they practically insta-rout anything they touch. Other than the text being darker I can find no other faults. Great job hoggy!
    Last edited by caius britannicus; 06-15-2006 at 16:02.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  2. #2
    Senior Member Senior Member Duke John's Avatar
    Join Date
    May 2003
    Location
    Netherlands
    Posts
    2,917

    Default Re: General comments and praise

    The art is excellent! No surprise there after all the screenshots

    When starting a campaign I was pleasantly surprised about its relatively small size. The wonders are really adding alot to the immersion and I can only wish that there were more.

    The music is fantastic! Those first sound effects when entering the main menu immediately sets the tone. It's a must download if you play BL.


  3. #3

    Default Re: General comments and praise

    High rebel spawn rate is due to small map size. You should really pump up rebel and pirates values on the descr_strat.
    Pirates are a MAJOR issue. They have very strong navies and after some years block every port of every faction, eliminating naval trade and keeping money low for small factions. Worse thing is that AI faction never build fleets in order to free their ports...solution: 99 pirates spawn value ;)

  4. #4

    Default Re: General comments and praise

    Best mod ever!!!

    Urke

  5. #5

    Default Re: General comments and praise

    Yes, I must say the atmosphere and presentation of the mod are unbelievably good - reminds me a lot of the old game 'Cosmology of Kyoto' (which I loved as well), but in grand strategic form -

    (and I don't see how something as bog standard as the Alexander expansion can compete with this!)

    One thing though: are there any plans to do anything with the voices? It does kill the atmosphere a bit to have my brilliant looking Mongols talking like vanilla R:TW barbarians! Getting voice actors might be a bit of a pain, and there may be copyright issues with plundering sound files from other sources, but it would make the game immensely more enjoyable.

  6. #6

    Default Re: General comments and praise

    Well I work in a sound studio with hundreds of friends willing to do VO, I was actually thinking about this the other day!

    Would love to do the Deamon Voices now thats would be interesting! :D
    Do not think...feeeeeeeeeel, it is like a finger pointing up at the moon...DO NOT stare at the finger, or you will miss alllllll the heavenly beauty!
    Bruce Lee, Enter the Dragon

  7. #7
    MUSIC FOR THE DEAF, AFTER Member Sykotyk Rampage's Avatar
    Join Date
    Sep 2004
    Location
    canada
    Posts
    86

    Default Re: General comments and praise

    Hi all,

    Thanks for all the input and compliments. It was a great team to work with and fun to do. The music really does add atmosphere, I am slowly working on voices.

    We have a few voices done but the trouble is some factions use the same voice files. So the Indians would talk like demons and vise versa. Now that would really ruin the sound. After my holidays, I will put a voice mod together and ship to Hoggy for download. I will not be able to work on it till August, June/July is prime camping month, by August Blue Lotus will be GOLD...lol... De-bugged and ready for prime playing.

    Thanks again everyone your enjoyment makes the work worth it! Now go kill some demons. (If you’re a demon lover -like me- ignore the last statement)

    SKR

    HARSH MUSIC FOR HARSH MINDS,
    ENVIRON-MENTAL SUITS NOT INCLUDED

  8. #8

    Default Re: General comments and praise

    Hi Hoggy,

    Excellent work, best mod I've played so far!

    Any chance an Annamese faction could be added to control Nam Fong and Udon? They could be very similar to the Zhuanshi in terms of troops but wouldnt have chariots...

  9. #9

    Default Re: General comments and praise

    Quote Originally Posted by Sykotyk Rampage
    Hi all,

    Thanks for all the input and compliments. It was a great team to work with and fun to do. The music really does add atmosphere, I am slowly working on voices.

    We have a few voices done but the trouble is some factions use the same voice files. So the Indians would talk like demons and vise versa. Now that would really ruin the sound. After my holidays, I will put a voice mod together and ship to Hoggy for download. I will not be able to work on it till August, June/July is prime camping month, by August Blue Lotus will be GOLD...lol... De-bugged and ready for prime playing.

    Thanks again everyone your enjoyment makes the work worth it! Now go kill some demons. (If you’re a demon lover -like me- ignore the last statement)

    SKR
    Very pleased to hear about the planned progress and development!

    Aren't there 4 different sets of voice files in vanilla RTW (barbarian, Roman, Greek and Eastern)? Would it be feasible to apply each of these to the different factions, so you have sets of Demon, Indian, Japanese and Chinese voices (with the Korean and Mongol factions probably using the last two), or would this require the modded game files to be completely redone?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO