I think it is because Total War is not primarily a "historical wargame". It is historically themed, like Civ and Age of Empires. And it does stick closer to history than those games. But historical accuracy is not that high on the list of priorities. If it is fun or merely adds to variety to give knights templars swords instead of lances, then they'll get swords instead of lances. If it is deemed characterful to have a Renaissance style pikemen in the Middle Ages, or anachronistic Egyptians in RTW etc, then they will be in.Originally Posted by Duke John
You don't like it, I don't like - maybe most fans here don't like it. But among the wider consumer base, I suspect that CA are calculating that adding ahistorical spice will increase the game's sales and appeal. Or at least that deviating from historical accuracy will not lower sales significantly.
Personally, I am relaxed about it all. As a historical wargamer, I am just glad my interets can be piggy-backed onto the rather splendid TW engine. I can play and enjoy the vanilla games - in some ways (the campaign map, the different army styles) RTW actually felt more like a historical wargame than the earlier two games. And the fact that modders have started producing more historically accurate reworks like RTR and EB is an amazing and unexpected attraction to the series.
Bookmarks