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Thread: One legendary game.

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  1. #13

    Default Re: One legendary game.

    Thief 1&2 because of it's originallity, ubelievably good design and atmosphere, even more refined in the sequel...
    I played Thief 2 on "expert" and there's this one mission where you have to penetrate a huge three-story police station, snatch some thingie out from it, then get out again completely undetected and without contact with any of the patrolling cops/guards, not even stunning them is allowed, nothing. This has to be one of the most challenging and unforgettable missions I've ever played...

    And, of course, Garret, the thief character that you play in both games has a strong charm, so freakingly intelligent and sarcastic, the voice-acting really fantastic.
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    Interstate 76 - for it's unfogettable dialogue and characters and great auto-combat
    "Skeeter! Groove! Code six-pack... Code six-pack! Trap! Trap! It's a trap..." those were the days... Why didn't they ever make a TRUE sequel?
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    Mechwarrior 2 - for it's unforgettable setting/world design, (Battletech) mech combat and the Mercenaries' game great semi-dynamic campaign and interface design.
    "Inner Sphere barbarian: state your name, Clan and unit designation..."
    those were the days... Why weren't the sequels not nearly as deep and involving as the old games?
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    Birth of the Federation - being Star Trek just adds in flavour... this particular Cx4 strategy out of all of them struck the ballance betwen being serious and fun that fit perfectly with what I imagine my ideal comp game to be... If only somebody made a mod that would make Research and Diplomacy in it 10 times more complex I'd de-install everything else from my comp (Windows included, he-he)...
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    Falcon 4.0 - for it's great design and sheer glory of it's dynamic campaign experience...
    "Fox-three... tracking... tracking... splash! That Fulcrum driver is a smokin' hole in the ground..."


    Hey Martok - imagine BotF with a Falcon-like dynamic campaign that would play something like SFC, but with the added vertical plane of motion for the ships? Maybe we'll get something like this someday - to quote Sisko, "As the old saying goes: Luck favoures the bold..." Cheers!
    Last edited by Nikpalj; 06-17-2006 at 09:07.
    Becoming one with your sword means not becoming / one with your soul realizing who you already are / everything / that there is nothing to become.

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