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    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default New MP PBEM: Barbarians of the Future

    Welcome, new fans of the great Multiplayer PBeM campaign, Myrdraal's brilliant new invention. It will probably take quite a while for the turns to move right around in the other campaign, so we can use that time to play another.

    This PBeM will be using BI 1.6 with Professor Spatula's Extra Hordes mod, no tweaks, no other mods installed. But it is not what you would expect. Thanks to Epistolary Richard's turn jump script I have been able to create a PBeM campaign set in the future, where the face of Europe has changed dramatically. Hordes have settled, and the balance of power has tipped. This will employ a dramatic new variation of different faction experiences, some will have to suck up to others, others will be strong enough to dominate.

    The Setting
    The year is 394. The Vandals have pushed through Europe and are sitting on mountains of gold in Western France/Northern Spain. The Sarmatians have conquered the balkans, save a small space for the Huns and Romans. In the east, the Sassanids have conquered huge former Roman lands, as well as steppe holdings. The Germanic tribes are still squabbling amounst each other; the Burgundii have created a large but financially weak empire in the far north of Europe. The stage for Total War is set.


    Faction List

    Due to playability issues, the Sassanids and Berbers will not be playable in this campaign. There is going to be a player cap of 8, and it is first come first serve. You will be able to take another faction if you are eliminated (including ones that have emerged recently) If you wish to sign up, please leave your desired faction and email address. Make sure that nobody has posted that faction above you before I have had a chance to edit the list.

    There is only 1 faction space left! Hurry up and take it!

    This is in turn order:
    Franks - Silver Rusher (roast_beef2@hotmail.com)
    Goths - Andejar (ambrose5@mchsi.com)
    Sarmatians - Myrddraal (mad_toad@hotmail.com)
    Vandals - Ignoramus (daviddotnich@optusnet.com.au)
    Huns
    Saxons - UltraWar (Rhinoknight@hotmail.com)
    Alemanni - Shadows (therd260@yahoo.com)
    Celts
    Roxolani
    Burgundii
    Lombardi - kburkert (kburkert@hotmail.co.uk)
    Eastern Roman Empire - Monk (monk643@gmail.com)
    Western Roman Empire

    Notes

    -This game will start as soon as the player cap of 8 is fulfilled
    -You must auto-resolve all battles
    -You must report everything you did in your turn (except for secret things like subterfuge, army movements that nobody else can see etc.) ESPECIALLY when either you come to another player with a diplomatic arrangement, or when your spy/assassin gets captured and killed by that player, or battles (you must take a screenshot of the result screen)
    -All factions that start with less than 10,000 denari have been given a monetary bonus to make the game more fair.
    -This campaign will be based on write-ups, and role-playing with less emphasis on global diplomacy but more on the internal affairs of your own faction.
    -You can rename your cities in BI, and players will be encouraged to do this (realistically) to enhance Role Playing.
    -If you go into a horde, you may not simply use it to get "vengeance" for whatever faction took your last settlement. Accept defeat, move on, find a new homeland.

    So... who's interested?
    Last edited by Silver Rusher; 06-15-2006 at 17:57.
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