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Thread: One thing I don't like about this mod.

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  1. #1

    Default Re: One thing I don't like about this mod.

    Yeah, weak morale seems to be an issue in the custom battles. Campaign battles, on the other hand, tend to be much more difficult. You will still have the advantage, but be prepared to suffer heavy casualties if you're evenly matched.

    Example: One of my generals, in my Choson VH/VH campaign, who was out solo setting up towers, got ambused by bandits consisting of 1 unit of eagle archers and 1 unit of boar spearmen. I immediately charged the archers and tried to stay away from the spearmen. The archers didn't break until I'd killed all but 20-some of them; and by that time, the spearmen were up my rear.

    I still won the battle, but I took casualties of about a third of my bodyguard. In a custom battle I set up after reading the original post; the archers broke after taking 12 casualties and the spearmen after taking 20. I lost 2 of the 48 bodyguards. This isn't really an accurate representation because the strength of the bodyguard in the campaign was 72; but it still shows a huge difference between the campaign battles and the custom battles.

  2. #2

    Default Re: One thing I don't like about this mod.

    Wow! That's freaking weird! o_0

  3. #3

    Default Re: One thing I don't like about this mod.

    Moral can be altered & i hope hoggy does it in the next version because it makes battle so much better. Nothing worse than sitting down to a good battle when the enemy breaks 1 min into it.

  4. #4

    Default Re: One thing I don't like about this mod.

    My thoughts exactly.

  5. #5

    Default Re: One thing I don't like about this mod.

    Well the game has been play tested and being as though there are 120 new units I belive, I think that the morale balance has already been taken into consideration?!

    I play on VH/VH all the time 'everything else is just a toy!'

    And I seem to be finding the game not only tricky but even surprising in parts!

    I can't remember cavalry units of my opposition picking out my melee units in Vanilla!

    SO I think it's a fine balance. You will find that units do breaka gainst deamons quite quickly but thats cause they are reallyhard and really ace! Also that most of them have 2 HPs!
    Do not think...feeeeeeeeeel, it is like a finger pointing up at the moon...DO NOT stare at the finger, or you will miss alllllll the heavenly beauty!
    Bruce Lee, Enter the Dragon

  6. #6
    Member Member Ypoknons's Avatar
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    Default Re: One thing I don't like about this mod.

    I would agree. I understand that the earlier betas were also low morale types, but I also wish that battles would last longer, even if Demons are scary.

  7. #7
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: One thing I don't like about this mod.

    One way to increase morale in your game is to edit the export_descr_model.txt - the stat that controls unit morale is called stat_mental. The higher this value, the longer it takes a unit to break. This has an effect on the length of battles, as units will fight longer before routing. Of course, this means units will suffer more casualties during the actual fighting prior to the massacre which inevitably happens immediately following the rout.

    For example, you could add 3 to each unit's stat_mental value across the board to decrease the insta-rout.

    Hoggy and the rest of the team are no doubt looking at balancing as part of their patching process - this is just a beta after all. They may well come up with a better way of improving battle speed, I'm just suggesting this as a quick and dirty solution.

    Please note, changing this file will make your game incompatible with other players in MP unless you all have identical export_descr_model.txts, and remember to always make a back up before changing anything!

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