Quote Originally Posted by Duke John
I agree with the fast routing and top of that I was shocked again with the high movement speed. It has been a very long time since I played vanilla and it was very cold shower to see how quickly the enemy closed the distance.
Same here - too much EB. I wonder in such a case how will ranged units be rebalanced.

Quote Originally Posted by Duke John
Wouldn't it be cool if they were completely unbreakeable but died very fast. Couple it with zero turn recruitment or even scripted free recruitment every turn and you have great cannon fodder that can tie up enemy units but little more
I think the Warhammer did something similar with theirs. Except that they didn't die very fast either - elite zombies, I guess.