Back again playing Europa after a long break for sanities sack. Though the game RTW is as daft as a kangaroo I have updated and having a ball playing at medium strategy and hard tactical, keep up the good work looking forward to the future.
Back again playing Europa after a long break for sanities sack. Though the game RTW is as daft as a kangaroo I have updated and having a ball playing at medium strategy and hard tactical, keep up the good work looking forward to the future.
Yes, it's as different as night and day, isn't it? You might want to try VH campaign/ M battles next time round - I think EB was designed for that difficulty setting.
True but the problem i have with VH campaign difficulty is the stupidity of naval battles. That and the endless streams of AI stacks comprised of akontistai.
When playing VH/M i have literally had 1 enemy trireme with no experience but just a weapon upgrade, defeat 5 of my triremes all with experience... For this reason i play on hard, at least it gives me a chance in naval battles.
And by god, the enemy armies on VH are endless... Endless stacks with maybe 2 decent units and the rest cheap skirmish units. I can't be doing with it.
That was a problem with 1.0, but I think they stopped VH campaign affecting naval battles by 1.2. I've not noticed it as a problem with EB and RTR Gold, and I've played them a fair bit.Originally Posted by Dayve
The main problem I have with VH campaigns in EB is that the large stacks can lead to depopulated AI settlements.
I think the EBBS had an "AI re-population" section in it, where cities that train troops get population re-added to them. However, I think the numbers were designed for Large unit scale, so it wouldn't be as effective for Huge unit scale users.
I may have also imagined it![]()
Indeed...as i play always on Huge Scale...most of Ai settlements are on the lowest level of population (<500), especially when they are near the frontiers or when the ai-faction has a longtime war to fight.
it would be nice, if this system of re-adding population would be adjusted for huge scale.
another annoying thing due to the low population is, that if i capture these settlements, they got a awesome boost in pop-growing-rate (6-9% / turn !).
i think this is caused by the partially advanced infrastructure of a once big city, which population is now depleted.
the population grows faster than i can build my factions buildings to keep them calm.
I'm a Kangaroo and I find that statement to be racist.Originally Posted by Modestus
Specie-ist, even?Originally Posted by the_handsome_viking
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Student by day, bacon-eating narwhal by night (specifically midnight)
I think you mean Familist.... or is it Orderist? Hang on...Originally Posted by the_handsome_viking
King
Phillip
Came
Over
For
Gay
Sex
Yeah, Familist.
Last edited by Reverend Joe; 06-25-2006 at 22:34.
My name is Philip and I am a King and I find that statement to be racist.Originally Posted by Zorba
Kangaroo king named Phillip.Originally Posted by the_handsome_viking
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Last edited by Ragabash; 06-26-2006 at 04:56.
Ragabash the trickster
Originally Posted by the_handsome_viking
What, you a homophobe?
You kings named phillip... you're all such homophobes.
Europa Barbarorum has been specifically designed by our team to be played at Medium/Medium.
I cannot tell you the hours that have been spent trying to refine the stats. These guys have really been working their coccyxes off.
As a homophobe I find that statement King Phillipist. Wait...Originally Posted by Zorba
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Trithemius
"Power performs the Miracle." - Johannes Trithemius
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