Yeah, I don't know if I mentioned it in a public forum but they'll definatly be toned down in the next build. Playing hard battle difficultly will always mess with the way units perform though.
Yeah, I don't know if I mentioned it in a public forum but they'll definatly be toned down in the next build. Playing hard battle difficultly will always mess with the way units perform though.
Last edited by QwertyMIDX; 06-15-2006 at 02:15.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Would it be better to keep the stats as they are, but to instead reduce the unit number?
The unit isnt that big to begin with and they are almost invulnerable to missile fire which isnt quite right.Originally Posted by abou
Last edited by Simmons; 06-15-2006 at 03:07.
“By push of bayonets, no firing till you see the whites of their eyes”
- Friedrich der Große
Well... They are full armour and with a large shield, fighting in a phalanx formation... They're like the equivelant of an elite, heavily armoured Greek phalanx unit of a few decades earlier... Kinda...
But then again EB has said that this mod is best played on VH/M... If you want to play on hard and make things really imbalanced then go ahead. I never had too much of a problem with them on medium, but i never fought against them. I will say however i lost many battles when it came to my triarii... So they're not all that tough.
If you don't mind me asking, toned down in what way? Attack, armor, defensive skill, what?
A number of things, I'll post their new stats and an explination of what I changed in the stat system later today.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Also these guys are massively experienced. They've been hastati and principes before they became triarii... And lets face it the Romans were constantly fighting all through their history, as was ever nation i think...
I was under the impression that the difficulty settings only effected the AI, I didn't know they actually just made everyone impossibly hard, that said its kind of cool that I captured the city of Rome fairly quickly on hard mode despite the high proportion of Triarii in the Roman army.Originally Posted by Dayve
Will medium settings be a challenging experience? or well say a more realistic experience?
Vh campaign difficulty does make the AI more aggressive on the campaign. VH battle difficulty just gives the AI units stats bonuses and does not give any bonus to AI difficulty. It is recommended you play on VH/M.Originally Posted by the_handsome_viking
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
M = Medium I assume right?Originally Posted by Foot
Ok well I'm going to have to start a new campaign, which is fair enough.
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