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  1. #1
    Member Member Weisthor's Avatar
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    Default Re: a few bugs i found...

    i can at least confirm that glitch of the armored horses ...
    playin romans myself, but have not been sieged yet.

  2. #2
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: a few bugs i found...

    i've got one more bug that i forgot to report earlier..

    it's about the missiles/pila/javelins...stragely enemy units have an unlimited supply of them...wich they use every now and then..i mean, the throw their javelins but, after that keep throwing more at me..the same goes to pila using units..who go about it everytime they can...it's not realistic, not fair, and certainly a bug...i mean my units spend their thrown weapons and that's it...the ohter guys keep doing it up till i kill them all... it's strange..and annoying...
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  3. #3
    Member Member Weisthor's Avatar
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    Default Re: a few bugs i found...

    hm... i had a battle a few minutes ago....
    now as you say that... i was wondering where they had all those javelins from ^^

  4. #4

    Default Re: a few bugs i found...

    I don't think enemy factions have unlimited missles. Every unit has a set number of missles whether they are played by the human or by the AI.

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: a few bugs i found...

    I am always annoyed too when the A.I. still has missiles when I've long spent mine, but it isn't because it has more of them. If you watch the A.I.'s behaviour during battle you will notice three things: 1) The A.I. spends a lot of time running its skirmishers back and forth without firing, even when they are being pelted with missiles; 2) it has a tendency to charge its units before they have spent all their ammo; and 3) when do fire it is not always with the entire unit.

    All this adds up to a far slower rate of missile expenditure. It does not have more missiles; it just does longer with the ones it has.

    However, I have no idea what causes the siege bug.
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