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Thread: Campaign map low res screens...

  1. #91
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Campaign map low res screens...

    Lets just hope so.
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  2. #92

    Default Re: Campaign map low res screens...

    let's hope so...we can't do anything...

  3. #93
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Campaign map low res screens...

    after reading the "CA bashing" sticky I've decided to stop commenting about MTW2 and RTW problems. I did this hoping that CA would read it and actualy fix the problems. I also did it to compensate the "OMG!!!!111 that looks great!!!" replies I see too often that might give CA the impression that the majority of fans think MTW2 is looking very promising. I was happy to see that many other people agree with me that it doesn't. Not for the hardcore TW fans that want tactical and realistic gameplay anyway. Now I'll just give up on MTW2, and my intensions of making mods for it. A very impressive demo will be necessary to restore my interest in the future of TW series.
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  4. #94
    Senior Member Senior Member econ21's Avatar
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    Default Re: Campaign map low res screens...

    Quote Originally Posted by [cF]Adherbal
    after reading the "CA bashing" sticky I've decided to stop commenting about MTW2 and RTW problems.
    The sticky just says don't be offensive and insulting. I can't see why you think that precludes your participation. You have never been offensive or insulting here. Your points are typically informed, well reasoned and expressed in polite language.

  5. #95
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Campaign map low res screens...

    well it's just that you may be right that these disappointment posts make Ca members stay away from the forums. Either way, I've mensioned the most important problems RTW has, and that's all I can do. If CA has been reading it they must decide whether they're gonna fix them or not - if they haven't read it then it's just been a waste of my time. Now I'll just await the MTW2 demo - and keep modding RTW for a while.
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  6. #96
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Campaign map low res screens...

    Hopefully m2 will prove our doom and gloom concerns to be wrong, but either way, I don't see the modding community stopping their work. As new and unique ideas keep coming out, the tw community will continue to flourish.

    And even if ai and realism concerns aren't adressed, somebody will change them, and we'll end up with the greatest mod the tw series has ever seen.

  7. #97

    Default Re: Campaign map low res screens...

    Quote Originally Posted by Lucjan
    Hopefully m2 will prove our doom and gloom concerns to be wrong, but either way, I don't see the modding community stopping their work. As new and unique ideas keep coming out, the tw community will continue to flourish.

    And even if ai and realism concerns aren't adressed, somebody will change them, and we'll end up with the greatest mod the tw series has ever seen.
    Totally agree...they said it will be modable...so we can get cold...

  8. #98
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Campaign map low res screens...

    CA had said that R:TW would have been very moddeable. We trusted them and hoped for the best. 2 years later, we still do not have a single official modding tool. CA is keeping its CAS tool private to avoid letting the technology fall into the hands of concurrents. The only modding support was in the form of a CA employee answering questions when it was quiet on the office.

    CA said that M2:TW will be very moddeable and will receive at least the same modding support as R:TW. The fans rejoice as this is the dawn of a new era! Forget about that we were unable to even touch the important files without creating a community tool. Forget that we are still stuck with a buggy and incomplete model and animation tool. Forget that CA introduced in R:TW artificial limits for us to discover. Rejoice! We cannot demand anything, for we are consumers who will buy regardless!


  9. #99

    Default Re: Campaign map low res screens...

    Quote Originally Posted by Duke John
    CA had said that R:TW would have been very moddeable. We trusted them and hoped for the best. 2 years later, we still do not have a single official modding tool. CA is keeping its CAS tool private to avoid letting the technology fall into the hands of concurrents. The only modding support was in the form of a CA employee answering questions when it was quiet on the office.

    CA said that M2:TW will be very moddeable and will receive at least the same modding support as R:TW. The fans rejoice as this is the dawn of a new era! Forget about that we were unable to even touch the important files without creating a community tool. Forget that we are still stuck with a buggy and incomplete model and animation tool. Forget that CA introduced in R:TW artificial limits for us to discover. Rejoice! We cannot demand anything, for we are consumers who will buy regardless!

    we can just wait and see...maybe this time they extent the artificial limits, and reduce the buggability...

  10. #100

    Default Re: Sv: Re: Sv: Re: Campaign map low res screens...

    Quote Originally Posted by TB666
    Did you really expect them to be playable ??
    The game starts around 1080 AD and there are no periods. Naturally they won't be playable.
    Just like MTW they will pop up when the time is due. Same with the Timurids.
    Was that not one of the disappointments in MTW? Everyone knew when the Horde was going to arrive and prepared their armies ready to meet them? I did not want to see that happen again.
    Since we are re-writing history, why should we have to wait until early 13thC for the Mongols to appear? There is no reason IMO why I should not pick the Mongol faction and appear in Europe at the start period

    .........Orda

  11. #101
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Campaign map low res screens...

    ..valid point..

  12. #102

    Default Re: Sv: Re: Sv: Re: Campaign map low res screens...

    Quote Originally Posted by Orda Khan
    Was that not one of the disappointments in MTW? Everyone knew when the Horde was going to arrive and prepared their armies ready to meet them? I did not want to see that happen again.
    Since we are re-writing history, why should we have to wait until early 13thC for the Mongols to appear? There is no reason IMO why I should not pick the Mongol faction and appear in Europe at the start period

    .........Orda
    don't agree...it would totally destroy game historical accuracy...

  13. #103
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Sv: Re: Sv: Re: Campaign map low res screens...

    Quote Originally Posted by MaximianusBR
    don't agree...it would totally destroy game historical accuracy...
    I prefer the term, historical plausibility.

    Interesting map. I hope we'll see a newer version soon. Looks too much like RTW, but hey, alpha, low-res. What do I expect? It's not even beta.

    Anyway, quite a doom and gloom thread. The modding part was sad--that was one of the actual things that actually riled me up a lil' bit. Artificial limits in the engine that are illegal to break should not be there because it has no reason to be there...except for laziness. What marketing benefits do they have? None that is! Protection from rivals? They'll just hack the hardcoded part off anyway! In secret! And for what purpose? None that is!

    I hope the Creative Assembly will be interested in a different marketing approach than the apparently (emphasized as it's just guessing on my part) current mainstream-go approach. A creation of a cult-level devoted fan group is an effective tool of longevity and stability for a gaming company that wants to be there at the end of the day. Look at Paradox. It's (sometimes quite even more whiny and nitpicky than us around here; of course there's an overlap in fandom too...) fans will buy just about anything it is sending out with an implicit trust in quality, despite a disparaging, serious lack of graphical appeal of the general Paradox games, and the generally "beta" feel its games, on the first (buggy) market day, have. And their businesses, I assume (because I have no industry figures whatsoever) are quite strong. They have even launched a new downloading portal quite a while ago, allying itself with a few other smaller companies, and seeking new indy talent (M&B) along the way. An expansion venture if nothing else.

    I hope CA plays it this way. We'll get quality games (of course, that is my sole intention :) ) and they'll get a strong fanbase to fall back to when the fad goes away or the industry in trouble. A mutually beneficial relationship, instead of just throwing themselves at graphical efforts (which, by any means, have been an increasing workload in the development process lately, isn't it?) just to sell to a fickle general market while alienating its firmest, if whiniest, fanbase.

    *dreams, float, flies away, meet virgins in heaven, which, of course, remain virgins. Duh.*

  14. #104
    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Re: Sv: Re: Campaign map low res screens...

    Quote Originally Posted by Orda Khan
    Was that not one of the disappointments in MTW? Everyone knew when the Horde was going to arrive and prepared their armies ready to meet them?

    .........Orda
    Yes it was because we knew the exact date they would arrive thus could prepare for it and thus removed what is should be a fun element.
    I hope their arrival will be dynamic in MTW2 so you can't tell when they will arrive.
    I'm not against you modding them in since it is your game and you may play as you please. Just shocked since this is the first time I have seen someone that thought they were playable. Most people already know that they wont be since they wasn't in MTW1(not if you play the early era first which is pretty much what you will be doing in MTW2).

  15. #105
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Campaign map low res screens...

    ..I think I'll write a polite, if futile, letter to ca and see if we can't get some of our concerns adressed.

  16. #106
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Campaign map low res screens...

    maybe we could capture some australian tourists and then make our demands public on television
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  17. #107

    Default Re: Campaign map low res screens...

    words of wisdom from AntiochusIII:
    "*dreams, float, flies away, meet virgins in heaven, which, of course, remain virgins. Duh.*"

  18. #108
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Campaign map low res screens...

    Quote Originally Posted by [cF]Adherbal
    maybe we could capture some australian tourists and then make our demands public on television
    While that would most certainly be entertaining, that just might land "The Org" on the international terrorist organization watch list, and we'd somehow become misinterpreted as a united front of political rebels bent on world domination. ....not that they'd be wrong about that. But lets not blow our cover too early, we still haven't acquired the 'secret weapon'.

  19. #109

    Default Re: Campaign map low res screens...

    Sides, based on the mind set of the few Aussies I've met in life, they'd probably think it was fun and inquire as to when they could do it again. Would ruin the whole threatening atmosphere you know.

    Anyway, what was the OT?
    Magnum

  20. #110

    Default Re: Campaign map low res screens...

    As a compromise with having fewer regions, perhaps make it so the user can build his own castles (a'la forts in RTW) that start off as simple wooden keeps and can be upgraded - though very expensive. Would make it so that regions are harder to take - but can be coutnerbalanced by making it so that certain upgrades can only be built on terrain where there is enough free space to be buit (so no one can build a giant fortress in the middle of a small pass). Would certainly add to the feudal atmosphere, especially the early age.

  21. #111

    Default Re: Campaign map low res screens...

    Quote Originally Posted by magnum
    Sides, based on the mind set of the few Aussies I've met in life, they'd probably think it was fun and inquire as to when they could do it again. Would ruin the whole threatening atmosphere you know.

    Anyway, what was the OT?
    I know, I'm one.

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  22. #112
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Campaign map low res screens...

    Im definetely not buying this game unless it has a kickass demo.

    Though if I do buy it, I hope it will allow us to build those castles like lord of the rings .
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  23. #113
    Member Member Herkus's Avatar
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    Default Re: Campaign map low res screens...

    I hoped that map will contain Central Asia, Iran for Timurid and Mongol faction.
    At least map textures look better than RTW ones.

  24. #114

    Default Re: Campaign map low res screens...

    Quote Originally Posted by Herkus
    I hoped that map will contain Central Asia, Iran for Timurid and Mongol faction.
    it'll not be included...map will end in the midle of caspian sea as in RTW...
    This two faction will not be playable and will appear in the map as hordes....

  25. #115

    Default Re: Campaign map low res screens...


  26. #116
    Member Member sunsmountain's Avatar
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    Default Re: Campaign map low res screens...

    Yes bozkir, nice maps...


    Perhaps we can program a different game. Not now, but in the future, when things will be different.
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  27. #117
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Campaign map low res screens...

    Quit TW games for a while. Come back in 5 years and see if its improved...
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  28. #118
    Member Member SirGrotius's Avatar
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    Default Re: Campaign map low res screens...

    Thanks for the link. Somehow I don't expect these to be the final maps--it's just too similar to RTW. I don't think they look bad, just too similar.
    "No Plan survives Contact with the Enemy."

  29. #119
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Campaign map low res screens...

    Quote Originally Posted by econ21
    I like those victory conditions. The number of regions you need to hold is surprisingly small (we're used to 50!) but the precise ones chosen seem very ambitious for England. And the "outlive..." condition is very characterful (apologies to my French friends ).
    I think you'll find that 14 isn't the right number. I'm looking at the screenshot and that looks like 45 regions to me.


  30. #120

    Default Re: Campaign map low res screens...

    It defenitely says 45

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