Lets just hope so.
let's hope so...we can't do anything...
after reading the "CA bashing" sticky I've decided to stop commenting about MTW2 and RTW problems. I did this hoping that CA would read it and actualy fix the problems. I also did it to compensate the "OMG!!!!111 that looks great!!!" replies I see too often that might give CA the impression that the majority of fans think MTW2 is looking very promising. I was happy to see that many other people agree with me that it doesn't. Not for the hardcore TW fans that want tactical and realistic gameplay anyway. Now I'll just give up on MTW2, and my intensions of making mods for it. A very impressive demo will be necessary to restore my interest in the future of TW series.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Originally Posted by [cF]Adherbal
The sticky just says don't be offensive and insulting. I can't see why you think that precludes your participation. You have never been offensive or insulting here. Your points are typically informed, well reasoned and expressed in polite language.
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well it's just that you may be right that these disappointment posts make Ca members stay away from the forums. Either way, I've mensioned the most important problems RTW has, and that's all I can do. If CA has been reading it they must decide whether they're gonna fix them or not - if they haven't read it then it's just been a waste of my time. Now I'll just await the MTW2 demo - and keep modding RTW for a while.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Hopefully m2 will prove our doom and gloom concerns to be wrong, but either way, I don't see the modding community stopping their work. As new and unique ideas keep coming out, the tw community will continue to flourish.
And even if ai and realism concerns aren't adressed, somebody will change them, and we'll end up with the greatest mod the tw series has ever seen.
Totally agree...they said it will be modable...so we can get cold...Originally Posted by Lucjan
CA had said that R:TW would have been very moddeable. We trusted them and hoped for the best. 2 years later, we still do not have a single official modding tool. CA is keeping its CAS tool private to avoid letting the technology fall into the hands of concurrents. The only modding support was in the form of a CA employee answering questions when it was quiet on the office.
CA said that M2:TW will be very moddeable and will receive at least the same modding support as R:TW. The fans rejoice as this is the dawn of a new era! Forget about that we were unable to even touch the important files without creating a community tool. Forget that we are still stuck with a buggy and incomplete model and animation tool. Forget that CA introduced in R:TW artificial limits for us to discover. Rejoice! We cannot demand anything, for we are consumers who will buy regardless!
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we can just wait and see...maybe this time they extent the artificial limits, and reduce the buggability...Originally Posted by Duke John
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Was that not one of the disappointments in MTW? Everyone knew when the Horde was going to arrive and prepared their armies ready to meet them? I did not want to see that happen again.Originally Posted by TB666
Since we are re-writing history, why should we have to wait until early 13thC for the Mongols to appear? There is no reason IMO why I should not pick the Mongol faction and appear in Europe at the start period
.........Orda
..valid point..
don't agree...it would totally destroy game historical accuracy...Originally Posted by Orda Khan
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I prefer the term, historical plausibility.Originally Posted by MaximianusBR
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Interesting map. I hope we'll see a newer version soon. Looks too much like RTW, but hey, alpha, low-res. What do I expect? It's not even beta.
Anyway, quite a doom and gloom thread. The modding part was sad--that was one of the actual things that actually riled me up a lil' bit. Artificial limits in the engine that are illegal to break should not be there because it has no reason to be there...except for laziness. What marketing benefits do they have? None that is! Protection from rivals? They'll just hack the hardcoded part off anyway! In secret! And for what purpose? None that is!
I hope the Creative Assembly will be interested in a different marketing approach than the apparently (emphasized as it's just guessing on my part) current mainstream-go approach. A creation of a cult-level devoted fan group is an effective tool of longevity and stability for a gaming company that wants to be there at the end of the day. Look at Paradox. It's (sometimes quite even more whiny and nitpicky than us around here; of course there's an overlap in fandom too...) fans will buy just about anything it is sending out with an implicit trust in quality, despite a disparaging, serious lack of graphical appeal of the general Paradox games, and the generally "beta" feel its games, on the first (buggy) market day, have. And their businesses, I assume (because I have no industry figures whatsoever) are quite strong. They have even launched a new downloading portal quite a while ago, allying itself with a few other smaller companies, and seeking new indy talent (M&B) along the way. An expansion venture if nothing else.
I hope CA plays it this way. We'll get quality games (of course, that is my sole intention :) ) and they'll get a strong fanbase to fall back to when the fad goes away or the industry in trouble. A mutually beneficial relationship, instead of just throwing themselves at graphical efforts (which, by any means, have been an increasing workload in the development process lately, isn't it?) just to sell to a fickle general market while alienating its firmest, if whiniest, fanbase.
*dreams, float, flies away, meet virgins in heaven, which, of course, remain virgins. Duh.*
Yes it was because we knew the exact date they would arrive thus could prepare for it and thus removed what is should be a fun element.Originally Posted by Orda Khan
I hope their arrival will be dynamic in MTW2 so you can't tell when they will arrive.
I'm not against you modding them in since it is your game and you may play as you please. Just shocked since this is the first time I have seen someone that thought they were playable. Most people already know that they wont be since they wasn't in MTW1(not if you play the early era first which is pretty much what you will be doing in MTW2).
..I think I'll write a polite, if futile, letter to ca and see if we can't get some of our concerns adressed.
maybe we could capture some australian tourists and then make our demands public on television
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
words of wisdom from AntiochusIII:
"*dreams, float, flies away, meet virgins in heaven, which, of course, remain virgins. Duh.*"
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While that would most certainly be entertaining, that just might land "The Org" on the international terrorist organization watch list, and we'd somehow become misinterpreted as a united front of political rebels bent on world domination. ....not that they'd be wrong about that. But lets not blow our cover too early, we still haven't acquired the 'secret weapon'.Originally Posted by [cF]Adherbal
Sides, based on the mind set of the few Aussies I've met in life, they'd probably think it was fun and inquire as to when they could do it again. Would ruin the whole threatening atmosphere you know.
Anyway, what was the OT?![]()
Magnum
As a compromise with having fewer regions, perhaps make it so the user can build his own castles (a'la forts in RTW) that start off as simple wooden keeps and can be upgraded - though very expensive. Would make it so that regions are harder to take - but can be coutnerbalanced by making it so that certain upgrades can only be built on terrain where there is enough free space to be buit (so no one can build a giant fortress in the middle of a small pass). Would certainly add to the feudal atmosphere, especially the early age.
I know, I'm one.Originally Posted by magnum
Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
I hoped that map will contain Central Asia, Iran for Timurid and Mongol faction.
At least map textures look better than RTW ones.
it'll not be included...map will end in the midle of caspian sea as in RTW...Originally Posted by Herkus
This two faction will not be playable and will appear in the map as hordes....
MY RECOMMENDATİONS MAP:
https://forums.totalwar.org/vb/showthread.php?t=62945
Yes bozkir, nice maps...
Perhaps we can program a different game. Not now, but in the future, when things will be different.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
Thanks for the link. Somehow I don't expect these to be the final maps--it's just too similar to RTW. I don't think they look bad, just too similar.
"No Plan survives Contact with the Enemy."
I think you'll find that 14 isn't the right number. I'm looking at the screenshot and that looks like 45 regions to me.Originally Posted by econ21
It defenitely says 45
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