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Thread: Bandits and rebellions

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  1. #1

    Default Re: Bandits and rebellions

    thank you, i'll do that. I don't mind the concept of rebellions at all. It's just that the rebels appear far too often, and in such small forces that it is rare that they even give you a challenge, especially if you have a big empire. Dealing with them is like dealing with pollution in civ3, if you know what i mean. It's just a chore, which is annoying enough if you autoresolve, but on hard level i have to hand-fight them and this is just too tedious for me.

    I will also hand-fight them in the early stages, and the exp bonus gained is useful, but once you have a medium to large empire, the reward:irritation ratio just swings too far to the bad side.

    On the other hand, if you have them occur much more rarely, and in full, balanced stacks (or multiple stacks even), then it looks like a rural rebellion, one that may require divertion of forces to deal with, and a genuine challenge to boot.

    One thing i really miss from MTW is Reemerging Factions. I wonder why they decided not to include that in RTW. After all, historically, many of Rome's toughest wars were provincial rebellions.

  2. #2

    Default Re: Bandits and rebellions

    Rebels are fine if they are ambushing, as it adds some variation to the game. But I seriously hate those rebels that just stand outside a settlement or in the middle of a road like cannon fodder.

    Easy way to deal with them is build a cheap army of skirmishers and maybe some light cav to take them out when they appear.

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