Well, that could be. Although it doesn't explain why Landlock one works but the M&N doesn't.Originally Posted by Death the destroyer of worlds
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Hope it works out Wonderland, one way or the other.
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Well, that could be. Although it doesn't explain why Landlock one works but the M&N doesn't.Originally Posted by Death the destroyer of worlds
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Hope it works out Wonderland, one way or the other.
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Yay, this is excellent. With the large unit settings this PBEM is using, I can play with everything turned on highest, so it should make for some fun battle reports and such. I'm ready to join the republic noble senators!
So, are we going to allow a Tribune to command an army or should Wonderland adopt a more experienced character for now?
Student by day, bacon-eating narwhal by night (specifically midnight)
I guess it depends what you call an "army". I have a teenage Tribune and have fought a couple of battles with a force a little short of a Praetorian army (half a dozen units or so). I would not be too dogmatic about it - the First Consul has to assign Lower House generals to forces as he sees fit. Often the older ones will be more attractive leaders of large forces (IIRC, a legate has a hefty +3 command bonus).Originally Posted by Tiberius
I think Wonderland has a great avatar - sharp and a true Roman - so I don't see a need to switch. He's not that young either (28).
I am happy for you, Wonderland, that you have managed to get your setup up and running. I would be even more pleased if you could verify that you are using the correct version of the M&N mod. The curse of savegame incompatiblity is ever looming over our heads...kindly look into it some more. I am quite prepared to upload the M&N mod seperately tonight so you can compare the files.
EDIT : I second TinCow's views concerning the rules. Let's enforce them in a ruthless Roman manner.
EDIT : I have no problems with tribunes commanding praetorian legions. Not enough generals to go around.
Last edited by Death the destroyer of worlds; 07-27-2006 at 15:29.
I'd really appreciate it you could do that. I don't know how to tell if mine is the correct version. I looked around, in the installer and readme but it doesn't give any version number. There are the seperate version numbers for 3 of the 4 submods which are:Originally Posted by Death the destroyer of worlds
Marcus Camillus' 4 Turns-per-Year Mod v1.9.2
Metropolis Mod v1.2
Naval Mod Version 2.0
As for the Roman Leadership mod, it has no version number.
So just to make absolutely sure, if you upload I'll just reinstall everything and be ready to go. Thank you!
Here ya go :
http://rapidshare.de/files/27271089/M_Nmod.exe.html
If the file is the same size as your version of the mod (i.e. 4.56 MB) then there probably is no need to download and reinstall. But better safe than sorry, eh![]()
Any update on shifty?
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
No reply. 18 hours remain.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
Indeed, the one I installed is the same size. I just downloaded it anyway so I might just reinstall everything again. Thanks Death! (huh... never thought I'd utter those words)Originally Posted by Death the destroyer of worlds
*edit*
All righty, everything is ready to go. Thanks all, appreciate you putting up with my shennanigans.
Last edited by Dooz; 07-28-2006 at 08:58.
Just a note. 48 hours have elapsed since I sent shifty a message, and there was no response. The battle has been autoresolved with... interesting results. Mini-report in Senate thread incoming.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
OK, if a Lower House general fails to fight out their battles within 48 hours, I think they should be automatically retired to the Upper House. It's not a big deal, as they can always be moved back down to the Lower House but it will reduce delays. E.g. we don't need to wait 48 hours to autoresolve any more of shifty's battles.
What's going on.. Been a while since I got a battle to do! 0-i
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
I'll be joining the pbem as soon as possible, most preferably as part of the lower house. I'll wait for a general if I have to.
Last edited by Lucjan; 07-29-2006 at 18:15.
Welcome Lucian ! We need all the generals we can get![]()
You do? Wonderful. Well I'll be happy to be of service then. As soon as I', given a character I'll go post in the IC thread.
I just realized I never did this. Better late than never I suppose. Enter the following command lines into the console to do the following things. For reference, CHARACTER NAME is the full name of the character, first and last. This means that if you are giving it to a character that has had his last name replaced by a title, you need to figure out what his real last name is (check the Library). For instance, my current character is named Augustus the Orator, but to give him a trait you would have to type in "Augustus Verginius".
To give DDW's characters his 'office' trait:
give_trait "CHARACTER NAME" "Office_of_Aedile" 1
To give TinCow's characters his 'office' trait:
give_trait "CHARACTER NAME" "Office_of_Censor" 1
To give econ21's characters his 'office' trait:
give_trait "CHARACTER NAME" "Office_of_Pontifex_Maximus" 1
To remove a disinherited trait:
give_trait "CHARACTER NAME" "Disinherited" 0
I remember that we suggesting making Triumphs mean something by giving the recipient a bump up on the "Hero" scale. Did we decide to do this or not? Just in case, here is the command to do that:
give_trait "CHARACTER NAME" "RomanHero" XXXX
For this trait substitute the following numbers for XXXX depending on the level of Hero you want to give:
Level 1 - Local Hero - XXXX = 2
Level 2 - Popular Hero - XXXX = 4
Level 3 - Roman Hero - XXXX = 8
Level 4 - National Hero - XXXX = 12
Level 5 - Legendary Hero - XXXX = 18
We do have two new generals. They both came of age, and are students, as a result:
First guy is the son of Manius Aemilius, and is located in Massilia of all places. I may withdraw him back across the Alps. Second guy is the son of Titus Vatinius and is in Syracuse.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
Lucjan welcome! When you post that you have successfully installed the mods and loaded a savegame, then I will put you in the lower house and assign you an avatar.
Well because I have to wait an hour in between downloads on that "rapid" download site...I'll probably have everything up and running tomorrow.
I would like to take Servius Aemilius if thats ok. He may be young and the gauls may be at the gates, but fresh ideas coupled with wise council (the mentor) have a tendency to do great things.
Phew! It's done! Now, a few OOC things to note.
It seems that we have forgotten to leave a placeholder in the battle reports thread for my table of battles (and some statistics). I guess TinCow, whose report was the first during my term, ought to edit post 13 in that thread, and stick in the table before the report. Table follows (in code) at the end of this post.
As I was compiling the final report and associated things, I noticed some silly trait things. A few characters had Former General and Former Consul traits, erroneously, and are, as a result, overinfluenced. A few characters, in addition to their normal military service counters trait, had an additional 4 or 8 year trait. It didn't affect much as their normal counter still counted up normally, and they were able to get promoted. Finally, I already mentioned that Tiberius Coruncanius failed to receive a new rank trait after losing the Legate one, and having all the pre-requisites. Can or should we fix this manually? Lucius Aemilius is also now ready to be promoted past Legate as soon as he leaves Segestica, but if the same thing happens he won't be.
Here is the battle table/stats, in code, ready for pasting:
HTML Code:[TABLE=1 2 2]3^Commander|Player| Location| Date| Opponent| Troops| Enemy| Kills| Casualties| Outcome 7^Admiral Flavius| none| Strait of Tarentum| 265(2)| Greeks| 9 ships| 1 ship| 1 ship| 0 ships| v 7^Augustus Verginius| TinCow| Antigonea| 265(2)| Greeks| 1056| 480| 480| 26| v 7^Lucius Aemilius| DDW| Massilia Ford| 265(3)| Gauls| 942| 579| 471| 0| v 7^Augustus Verginius| TinCow| Athamania| 264(1)| Greeks| 827| 1381| 1344| 348| hv 7^Tiberius Coruncanius| FLYdude| Epirus| 264(1)| Greeks| 514| 274| 274| 101| v 7^Tiberius Coruncanius| FLYdude| Epirus| 264(3)| Greeks| 1225| 1244| 1204| 40| v 7^Tiberius Coruncanius| FLYdude| Aetolia| 264(3)| Greeks| 772| 682| 674| 129| v 7^Augustus Verginius| TinCow| Valley of Greeks| 264(3)| Greeks| 852| 38| 38| 3| v 7^Quintus| econ21| Umbria| 264(3)| Brigands| 691| 521| 512| 18| v 7^Admiral Decimus| none| Ionian Sea| 263(2)| Carthage| 10 ships| 2 ships| 2 ships| 1 ship| v 7^Admiral Decimus| none| Ionian Sea| 263(2)| Greeks| 9 ships| 1 ship| 1 ship| 0 ships| v 7^Tiberius Coruncanius| FLYdude| near Scodra| 263(3)| Greeks| 801| 1256| 1208| 236| hv 7^Admiral Decimus| none| off Aetolian Coast| 263(3)| Greeks| 9 ships| 3 ships| 3 ships| 1 ship| v 7^Admiral Decimus| none| Adriatic Sea| 263(4)| Greeks| 9 ships| 2 ships| 2 ships| 0 ships| v 7^||||||||| 7^Publius Pansa| x-dANGEr| Attica| 262(2)| Greeks| 570| 1018| 857| 70| v 7^Lucius Aemilius| DDW| Histria| 262(3)| Macedon| 831| 1192| 1170| 211| hv 7^Augustus Verginius| TinCow| Valley of Greeks| 262(3)| Macedon| 526| 1033| 997| 105| hv 7^Publius Pansa| x-dANGEr| Corinth| 262(3)| Macedon| 492| 500| 496| 124| v 7^Tiberius Coruncanius| FLYdude| Pella| 262(4)| Macedon| 981| 707| 702| 702| v 7^Publius Pansa| x-dANGEr| Corinth| 262(4)| Greeks| 426| 542| 542| 68| v 7^Augustus Verginius| TinCow| near Scodra| 261(1)| Macedon| 773| 955| 924| 341| hv 7^Publius Pansa| x-dANGEr| Isthmus of Corinth| 261(1)| Greeks| 522| 550| 438| 47| v 7^Publius Pansa| econ21| Athens| 261(2)| Greeks| 496| 621| 621| 106| hv 7^Lucius Aemilius| DDW| Aquileia| 261(2)| Illyrians| 627| 754| 754| 35| hv 7^Tiberius Coruncanius| FLYdude| Pella| 261(2)| Macedon| 985| 1451| 1411| 253| v 7^Publius Pansa| x-dANGEr| Sparta| 261(2)| Greeks| 373| 322| 321| 60| hv 7^Numerius Aureolus| econ21| near Antigonea| 261(3)| Greeks| 450| 255| 238| 31| v 7^Publius Pansa| x-dANGEr| Elis| 261(3)| Greeks| 265| 281| 275| 16| v 7^Tiberius Coruncanius| FLYdude| Paionia| 261(3)| Macedon| 662| 799| 753| 137| hv 7^Tiberius Coruncanius| FLYdude| Macedonia| 261(3)| Macedon| 545| 592| 473| 40| v 7^Lucius Aemilius| DDW| near Segestica| 261(4)| Illyrians| 608| 1107| 1111| 161| hv 7^Numerius Aureolus| econ21| Larissa| 261(4)| Macedon| 380| 403| 403| 67| v 7^Publius Laevinus| none| Massilia Ford| 261(4)| Gauls| 721| 1389| 526| 541| d 7^Augustus Verginius| TinCow| Moesia| 260(1)| Macedon| 525| 842| 830| 338| hv 7^Tiberius Coruncanius| FLYdude| Thessalonica| 260(1)| Macedon| 711| 777| 663| 294| v[/TABLE] [TABLE=1 2 2]3^Statistic| First half| Second half| Combined 7^Number of battles| 9| 21| 30 7^Number of victories| 9| 20| 29 7^Average number of troops| 853| 595| 672 7^Average number of enemy| 717| 780| 761 7^Average friendly/enemy ratio| 1.20| 0.76| 0.90 7^Average number of kills| 689| 691| 690 7^Average number of casualties| 100| 178| 155 7^Average kill/casualty ratio| 6.89| 3.88| 4.78 7^Total number of kills| 6205| 14505| 20710 7^Total number of casualties| 901| 3747| 4648 7^||| 7^Number of naval battles| 5| 0| 5 7^Number of naval victories| 5| 0| 5 7^Average number of ships| 9| -| 9 7^Average number of enemy| 2| -| 2 7^Average friendly/enemy ratio| 4.5| -| 4.5 7^Average number of kills| 2| -| 2 7^Average number of losses| 0.4| -| 0.4 7^Average kill/loss ratio| 5| -| 5 7^Total number of kills| 9| -| 9 7^Total number of losses| 2| -| 2[/TABLE] [TABLE=1 2 2]3^Extrema| Value| Unit| Commander 7^Largest deployed army| 1225| I Field Army| Tiberius Coruncanius 7^Smallest deployed army| 265| IV Legion| Publius Pansa 7^Largest enemy force faced| 1451| I Consular Army| Tiberius Coruncanius 7^Smallest enemy force faced| 38| I Consular Army| Augustus Verginius 7^Largest friendly/enemy ratio| 22| I Consular Army| Augustus Verginius 7^Smallest friendly/enemy ratio| 0.51| II Legion| Augustus Verginius 7^Most kills| 1411| I Consular Army| Tiberius Coruncanius 7^Most casualties| 702| I Consular Army| Tiberius Coruncanius 7^Best real kill/casualty ratio*| 30| I Field Army| Tiberius Coruncanius 7^Worst kill/casualty ratio| 0.97| III Legion| Publius Laevinus[/TABLE] *non-real ratios such as those resulting from a division by zero are not included.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
Hey guys, quick question if I could. Since I have the game installed, I started up a Roman campaign to get the hang of the new mods and stuff before playing. However, it seems the game I'm playing is lacking a lot of the features from the savegame file of this PBEM. How do you get things like the Legion I ancillary and certain other traits for offices and stuff. Is that only by manually entering some code?
All your generals should have a Military Service - x Years trait. When you put them in the field, along with infantry troops, they will gain a rank (depending on how much service they have) within a turn, and an legion/army anciliary that corresponds to the level of rank they have.
Edit: Oh, wait! I remember now. The military service traits were missing from the starting generals, we had to add them manually. Someone else will have to tell you how to do that, I've no idea.
Last edited by flyd; 07-30-2006 at 08:12.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
What about ones that come of age later? Are they supposed to have it working fine or those have to be added too?Originally Posted by FLYdude
They should have it working. There are some bugs in the 4TPY 1.9.2 mod that if a general has 'not like his father' or soemthing like that he can get really wierd traits. Installing 4TPY 1.9.3 should fix this. The nex first consul should fix the 'wierd' charcters with the add/remove trait codes.
Won't installing a different version be incompatible with the PBEM? Is that what it's currently running? And I'm just not getting any Legion ancillaries or anything. I had the first guy, Quintus be Consul and his army the I Consular Army, but after that my other army I raised isn't getting anything. A freshly graduated Tribune is there but there is no army indicator ancillary. Will the update fix this?Originally Posted by Death the destroyer of worlds
*edit*
Oh, and where can I get 1.9.3? RTR forums are down. Don't see it at the TWC.
Last edited by Dooz; 07-30-2006 at 11:16.
The 4TPY just has minor changes like triggers for traits, so it won't make the savegames incompatible.
By the way, I think I'll download the mod sometime soon for a battle or two if called upon.
Student by day, bacon-eating narwhal by night (specifically midnight)
Are you absolutely sure? I wan't to install it, I found it but here the creator says you have to start a new campaign for it.Originally Posted by Tiberius
http://www.twcenter.net/forums/showthread.php?t=55865
If I install, will everything be fine for this PBEM? Also, it says it's for RTRPE 1.6, and we're runnin 1.5 so I don't want to install it if it'll void my senator membership.
No clue myself, no computer expert. I play 1.5 myself with the 1.9.3. If Tincow said that we should install it though, I'll trust him.
Student by day, bacon-eating narwhal by night (specifically midnight)
TinCow has uploaded it :
https://forums.totalwar.org/vb/showp...&postcount=372
He has been running it without ill effects and I don't believe it can corrupt the savegame. It does not depend on RTR itself, as far as I can tell. Go ahead and install it with my blessing.
Most of your questions about the 4TPY mod are answered in the FAQ.
FLYdude, excellent writeup. Seems like I'm in trouble again, the Thracians have some good units.![]()
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