The 4TPY mod is included in the M&N mod, so no need to add it if you arre going to install that also.
The 4TPY mod is included in the M&N mod, so no need to add it if you arre going to install that also.
A good thread on cavalry charges in RTR. Perhaps good to include in the FAQ :
http://forums.rometotalrealism.org/i...howtopic=22070
For those upper house senators who want to become lower house senators :
The new (and probably final) version of RTR, 1.6, has come out. Unfortunately this means that the original links to RTR 1.4 and the upgrade to 1.5 are down. I've requested the links will be reinstated in some way or other and will keep you informed. We will not be using the new RTR 1.6 as I am not confident it is savegame compatible.
If getting the old files becomes a big problem for anyone, let me know and I will investigate whether the Org can host them. But let's try DDW's way - getting the providers to keep them up - first.
If we can't get an alternate download source, I will upload my copies to Rapidshare for people to use.
nice to see such civic-minded people around :~)
I found an interesting comment on the settings for rebel spawn value.
Quote 1 :
To the original question, it's in data\world\maps\campaign\imperial_campaign\descr_strat.txt. However, this value appears to do NOTHING in 1.2-based mods, so if you're using RTR Gold it will not have any effect on your game whatsoever. It is fixed with the 1.5 patch, however, but note that you need to increase the value in order to lower the chances of brigands/pirates spawning. It's a bit backwards I know, but that's the RTW engine for you...
Quote 2 :
The higher the number, the less rebels. I put mine to 1000. No more brigands or pirates.
So it seems I was wrong and it does have an effect after all. It was just my mistake to decrease the spawn value, thereby increasing the amount of rebels![]()
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It seems I'm spamming like crazy![]()
Umm... I'm confused.
So we're upgrading to 1.5, with the Metropolis, Naval, 4TPY and Landblock mods right?
I can't find the landblock, the link is broken.
Student by day, bacon-eating narwhal by night (specifically midnight)
Hey guys, I didn't get to play the campaign over the weekend, but it's underway now. First report probably tomorrow.
As far as the discussion about difficulty on the last page goes, I'd agree with econ's assessment that we should stay away from numerous full-stack armies. I've done some reogranization, and by the time I'm done, Legions should be strictly half-stack, and I reckon I won't activate the Consular Army unless there's a really major offensive. In any case, don't be surprised if you fight your next battle with half the troops you fought your previous battle with.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
1. Install RTR 1.4Originally Posted by Tiberius
2. Upgrade to 1.5
3. Install the M&N mod (a new version is coming out as I write this, so make sure you do not have the latest version, but the one before that.)
4. Install the landblock
5. Delete all map.rwm files in the Total War folder (and its subfolders)
The 4TPY mod, latest EDU's, Command Bonus mod and whatnot is already included in the M&N mod, so you do not need to install it seperately.
The moderators were not about to host 600MB of outdated files on their machines and I can't blame them.
I think it might be best if we uploaded all the files to RapidShare so we have stable access and links to the correct files. I have everything on my machine so I will start uploading tonight after I figure out how it works :)
The 1.6 download thread states the following:
I am going to make a duplicate of my 1.5 directory and install 1.6 and the sub-mod updates over it. I will then play through the current save for a while and report the results.RTR Platinum v1.6 should be savegame compatible with campaigns started with the v1.5 patch. To get full use of all the updates/fixes though, especially the CTD fixes, it is highly recommended that you start a new campaign.
Here is a short list of the updates/fixes that will require a new campaign to be seen in-game. You can use this list to decide if you wish to update at this time and start a new campaign, or finish your current campaign, then update to the new v1.6 release.
a. The campaign map fixes for positioning of the city garrisons for Aleria (Corsica), Antioch (Syria), Flaviobrigia (Cantabria), and Astorga (Gallaecia) within their city.
b. The addition of Gigantus' Harbour Fix and Asia Minor/African Land Blocks Compilation to RTR Platinum.
c. The AI Building/Unit Construction Biases Tweaks that were added to the new descr_strat.txt file.
d. The correction to the town of Arse's (Edetanus) defenses from "stone walls" to "wooden palisades", like all other barbarian culture towns
e. Enabling the "night_battles_enabled" in the descr_strat.txt file. This will allow the AI to conduct night battles once its characters gain the night-fighting ability, like the player characters will.
I found this posted in the 4TPY thread as well. A rather useful reference tool.
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Last edited by TinCow; 07-11-2006 at 23:53.
Nice, but incorrect. The banners of a legion and a field army are swapped. The consul army description should read : Start with one Consular Army. Is this perhaps the 1.9.3 version instead of the 1.9.1 version we are using of the 4TPY mod ? I've yet to read up on the improvements.
EDIT : Forgot to upload to Rapidshare as it is SF week on one of the local channels and Sigourney Weaver has been keeping me captivated. Aliens must the best diety-of-choice-damned SF action movie ever made. Argh, they're showing a ton of good movies this week. Another week without sleep![]()
Last edited by Death the destroyer of worlds; 07-12-2006 at 00:47.
1.9.3 improvements from the readme:
Release of v1.9.3 of this mod updates it to be compatible with the RTR Platinum v1.6 release. It also implements a few new trigger conditions, for several traits, that should hopefully correct the "Coming of Age" duplicate traits problem from previous versions. Its not fully tested, but so far they have not appeared. Further extended campaign testing will be needed to verify this. I have also included copies of RepMan's awesome reference documents concerning my Roman Leadership System. I highly recommend reading through them to better understand the system involved. They include in document form my own current Roman Leadership System Notes. Many thanks to RepMan (RTR Forums) for this much appreciated assistance! You will find these informative documents in the "Rome - Total War\Docs\Marcus Camillus' 4tpy Mod ReadMe\Roman Leadership System Info" sub-folder of your RTR Platinum install.
So what about the landblock?
Also, when I deleted map.rwm, I couldn't launch the game, I could only do so when I restored it.
You know, I'll just stay upper house for now.. it's too confusing.
EDIT: by the way, how do you delete 'Former Legate' and 'Military Service - 8 Years' from the 16 year olds who come of age? They (2/3 of them) have both got it in my campaign.
By the way, this one's very interesting. Macedon has practicaly wiped out lllyria apart from one city, which was besieged by a full stack until I diverted their attention. The Greeks were gone long ago, and the Balkans practically belong to the Macedonians. The Selucids have destroyed Parthia in the east. I'm struggling to defend myself in the Northern forts, being attacked in three of them: two by Gauls, one by a Macedonian stack.
The Macedonians should be our next target, fighting stack after stack of hoplites is not fun at all, so we should deal with them quickly.
Last edited by Avicenna; 07-12-2006 at 02:54.
Student by day, bacon-eating narwhal by night (specifically midnight)
Ok, it looks like 1.6 won't work. I tried installing 1.6 directly over the current install and that made the game CTD when I tried to load the save. Loading the save from a fresh installation made the game hang at the loading screen and required a reboot. Thus, updating to 1.6 doesn't seem to work with 1.5 save games, or at least with our save games.
However, I also tried installing the 4TPY mod version 1.9.3 over the top of our existing 1.5 installation. I then clicked through until characters came of age and they no longer spawned with the buggy traits. When I did the same with the 1.9.2 version (what we currently run) the buggy traits were present. I noticed no errors when installing 1.9.3 over the top of RTRPE 1.5. Since we will be having a large number of family members coming of age in the second half of this consulship and in the next few consulships, I highly recommend that all Lower House players update the 4TPY mod to version 1.9.3. If we do not, the buggy trait family members will continue to spawn.
Instructions to install 4TPY 1.9.3:
1) Download 1.9.3 from here.
2) Extract the files.
3) Install the mod into your RTRPE 1.5 folder.
Easy!
As a side note, in my game (clicking through about 8-10 turns) things got very interesting. I'm sure things won't proceed in our save exactly the same way, but if they do we may have to re-evaluate our Macedonian, Illyrian, Carthaginian and Iberian policies!
Last edited by TinCow; 07-12-2006 at 03:01.
can i still join upper house?
We'll get something reorganized this week and then things will become easier and everything will be downloaded from a stable link at Rapidshare or something. I'll make a bundle of all the relevant files and zip it in one monster file so we will have one link with all you need. It will be 500-600 MB or so I think.Originally Posted by Tiberius
The map.rwm file(s) are generated whenever you start the game if they do not exist. So they will reappear whenever you start the game after you delete them. It is vital that you delete these files when you start the game after installing the updates and mods, as the original map.rwm files will not be compatible with the new coniguration.
Definitely. I'm sure econ21 will add you to the roster shortly.Originally Posted by Hannibal99
We now have three unassigned family members:
Marcellus Aemilius
Quintus Naevius
Numerius Aureolus
All are 16 years old and have good potential. Given that econ21's Quintus just died, it seems rather appropriate to have a new 'Quintus' available for him to take. Obviously he should have first pick of any of these new fellows, but I think it would be amusing for him to take up a second Quintus.
Whoaaaa......check out the ancilliaries on Marcellus Aemilius !!!
Holy Maceroni, Batman !
That's why I invested in a Scriptorium when I was Consul. Good ancillaries mean a great deal when each of us only gets to control one faction member!Originally Posted by Death the destroyer of worlds
Unfortunately, uploading to RapidShare is 40 KB/sec and with seven 75 MB files that's going to take some time, say 2 days.
Then all the relevant mod files will be downloadable in a 7-part zip file from there.
Patience, young tribunes, patience...
p.s. By the way, that a really interesting avatar you have on the RTR forum, Tincow, throws a whole new light on my mental image of your personality![]()
That's the avatar I use everywhere but here. I tend to talk out of my ass, so I figured it was appropriate.Originally Posted by Death the destroyer of worlds
Farting out posts.. reminds me of DA
The last two are adopted, right? The candidates in my campaign are so boring.. every single one is a Former Tribune with 4 years of former service, most of them being True Romans as well.
By the way, anyone noticed the certain order of avatars? In my campaign, since I adopted one less before the batch of coming of age kids, my avatar is an adoptee, while Pansa's avatar is the first kid, MS's avatar is the second and so on. My current avatar is an adoptee, and a good one too!
Also, are we having problems with governors? Having a tribune in all legions, I only have governors in Capua and Roma.
It's normal that all the patrician kids have military service, right?
Student by day, bacon-eating narwhal by night (specifically midnight)
The report has been edited with a small, yet important, update.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
I think we're going to take a beating from Macedon. Now that we are at war with Macedon it might be worthwile to once again try to make an alliance with Illyria and Thrace. We're just lucky they are still pretty weak. I fought it out with them once on VH/VH where they had the entire Greek Peninsula and Thrace. They produced about three full stacks every turn. Turned into a 100-turn conflict before I finally crushed them. I'll post in a link of my sort-of-AAR when the RTR forum is back up.
Sounds like a nice summary of my current campaign, DDW. I've got modern-day Italy, Corsica and the Peloponnese. No prizes for guessing which took the longest, hardest and bloodiest fighting on both sides, while it was only a measley three provinces.
Student by day, bacon-eating narwhal by night (specifically midnight)
I say "Yay Macedon!". I now have an excuse to become a full blown war monger
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....we only have three legions there, the fighting will be hard and deadly....this is gonna be great.
I say let's get 'em![]()
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
Well, it looks like things are getting interesting.Macedon is usually a worthy opponent.
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I now have three avatars to allocate. I think I'll take Numerius Aureolus as a second Quintus would be a little confusing and Marcellus looks more like a fun Upper Senate member to role-play.
In terms of the other two youngsters, my immediate query is whether anyone in the Upper Senate with a non-general avatar wants to switch - e.g. with a view to stepping down into the Lower House? Specifically, GeneralHankerchief and Braden have both been really active in this PBM - are they happy to keep their spies or do they want a young general (both are 16)?
Otherwise, I am inclined to give one general to Shadeswolf who has a decent voting record; the other is open to offers.
BTW, I've compiled a list of people's voting record and will update the FAQ with it. As we progress, I think it is a more relevant primary criterion for assigning avatars than seniority (which I'll use as a tie-breaker instead).
EDIT: Forgot to welcome Hannibal99! Welcome! I've added you to the list of players in the FAQ. Please feel free to post contributions in the in-character thread and to vote in future motions. I'll assign you an avatar in due course.
BTW, I am elevating Destroyer of Hope to the Upper House. He seems inactive in the PBM and it would be risky for a First Consul to rely on him to fight a battle. I'm happy to reverse this decision if he asks me to.
Finally, are we agree on updating to 4TPY 1.9.3 as TinCow recommends? I'm particularly interested in our Senate Fixer's (DDW) stamp of approval. If he could indicate how I should revise the installation instructions in the FAQ, I'd be grateful. This is probably an issue we should finalise when he has navigated the Rapidshare issue.
Last edited by econ21; 07-13-2006 at 21:34.
I'll move to the Lower House, but I'll wait to do so until Rapidshare has everything needed to run the PBeM properly.
If it's OK with Braden I'll take Marcellus Aemillius, whose traits/retinue could make for some fantastic role-playing.
for my reference: Marcellus's avatar is 323, 800 posts req'd.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
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