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Thread: Carriage Ballistae into RTW ?

  1. #1

    Default Carriage Ballistae into RTW ?

    Anyone can tell if it's possible to add the carriage ballistae unit from BI to RTW ?

    Thx
    OMS
    Try the Napoleonic Mod for ETW


  2. #2

    Default Re : Carriage Ballistae into RTW ?

    If someone is interested to add the carriage ballista unit into his RTW Mod or just for fun, ask me and i will put there a way to add it.


    OMS
    Try the Napoleonic Mod for ETW


  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Re : Carriage Ballistae into RTW ?

    You did it? Great! Welcome to the .org Onemanshow. Sorry I didn't get to this thread earlier

  4. #4

    Default Re : Carriage Ballistae into RTW ?

    Thx for the welcome :) It's my first achievement, hope not the last
    huhu !
    Try the Napoleonic Mod for ETW


  5. #5

    Default Re: Re : Carriage Ballistae into RTW ?

    Cool Could u send me the files? I'm kind of interested in modifying the model and using is for own purposes (sorry, not a mod).

  6. #6

    Default Re : Re: Re : Carriage Ballistae into RTW ?

    Quote Originally Posted by JuliusCaesar
    Cool Could u send me the files? I'm kind of interested in modifying the model and using is for own purposes (sorry, not a mod).
    No files needed, just copy/paste some files and some informations from BI.
    First you have to act as if you create a new unit in RTW : Open export_descr_unit file from BI, copy informations about carriage ballistae and paste into your RTW export_descr_unit file.
    Do the same thing with descr_model_battle.

    Then, copy relative files from BI to RTW folder : scorpion_cart.CAS, scorpion_cart_scorpion.CAS, scorpion_cart_stand.CAS into data/models_unit.

    Some paths about carriage ballistae unit seems to be hardcoded, so in the original RTW "data\models_unit\" folder you have to create a new directory called "textures". Then, paste 2 files in this directory :
    ballistae_chariot.tga.dds and ##CHARIOT_LOW_POLY.TGA.DDS

    Last, copy UI files about the unit into your usually directory, don't forget export_descr_unit_enums and export_units files too.

    WARNING : In custom battle, don't select the carriage ballistae as first unit, even for computer player or you'll get a CTD. It's probably due to a problem with the officer because for this kind of battle, the first unit added is considered as command unit.

    Hope you will enjoy

    OMS
    Try the Napoleonic Mod for ETW


  7. #7

    Default Re: Carriage Ballistae into RTW ?

    Just one problem, I don't have BI . Would u be so kind as to send me the files needed to my email. U can find the address on my member information.

  8. #8
    Member Member cunctator's Avatar
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    Default Re: Re : Re: Re : Carriage Ballistae into RTW ?

    Quote Originally Posted by Onemanshow
    WARNING : In custom battle, don't select the carriage ballistae as first unit, even for computer player or you'll get a CTD. It's probably due to a problem with the officer because for this kind of battle, the first unit added is considered as command unit.

    Hope you will enjoy

    OMS
    Have you added the BI carro ballistae animation to all officers in R:TW 1.5 descr_model_battle.txt? They need alternate skeletons for all kinds of units that can have this officer.


    Here example from BI:
    Code:
    type		roman_general		; WILL NEED TO SPLIT THIS INTO EAST AND WEST! Also, rebel general??
     ;--------------------------------------
    skeleton		fs_dagger
    skeleton_horse		fs_hc_swordsman	
    skeleton_elephant	fs_forest_elephant_rider
    skeleton_chariot	fs_chariot_sword
    skeleton_camel		fs_hc_swordsman
    skeleton_scorpion_cart	fs_carriage_ballistae_crew
    indiv_range			40
    
    texture		slavs,			bi/data/models_unit/textures/BI_officer_roman_general_slavs.tga
    texture		sassanids,		bi/data/models_unit/textures/BI_officer_roman_general_sassanid.tga
    texture		empire_west,	bi/data/models_unit/textures/BI_officer_roman_general_empire_west.tga
    texture		sarmatians,		bi/data/models_unit/textures/BI_officer_roman_general_empire_sarmatian.tga
    texture		empire_west_rebels,	bi/data/models_unit/textures/BI_officer_roman_general_empire_west_rebels.tga	
    texture		empire_east,		bi/data/models_unit/textures/BI_officer_roman_general_empire_east.tga	
    texture		empire_east_rebels,	bi/data/models_unit/textures/BI_officer_roman_general_empire_east_rebels.tga	
    texture		romano_british,		bi/data/models_unit/textures/BI_officer_roman_general_romano_british.tga
    texture		slave,			bi/data/models_unit/textures/BI_officer_roman_general_slave.tga
    texture		roxolani,		bi/data/models_unit/textures/BI_officer_roman_general_empire_roxolani.tga
    model_flexi				bi/data/models_unit/BI_officer_roman_general_lod1.cas, 15
    model_flexi				bi/data/models_unit/BI_officer_roman_general_lod2.cas, 30
    model_flexi				bi/data/models_unit/BI_officer_roman_general_lod3.cas, 40
    model_flexi				bi/data/models_unit/BI_officer_roman_general_lod4.cas, max
    ;model_sprite	60.0, 			bi/data/sprites/romans_julii_roman_peasant_sprite.spr
    model_sprite		60.0, bi/data/sprites/roman_general_sprite.spr
    model_tri	400, 0.5f, 0.5f, 0.5f

  9. #9

    Default Re : Carriage Ballistae into RTW ?

    Thx a lot Cuctator, i added the scorpion cart for Roman_general and roman_lesser_general and all is fine.

    Julius : i will send the files quickly

    OMS
    Try the Napoleonic Mod for ETW


  10. #10

    Default Re: Carriage Ballistae into RTW ?

    Tnx

  11. #11
    Praeparet bellum Member Quillan's Avatar
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    1,109

    Default Re: Carriage Ballistae into RTW ?

    Thank you. I was just looking to see if I could figure out how to do this. I just got BI about a week ago, and the carriage ballista is the unit I felt was missing from the first game. Now if I can just retexture it so it'll show in Scipiones blue...
    Age and treachery will defeat youth and skill every time.

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