
Originally Posted by
Onemanshow
WARNING : In custom battle, don't select the carriage ballistae as first unit, even for computer player or you'll get a CTD. It's probably due to a problem with the officer because for this kind of battle, the first unit added is considered as command unit.
Hope you will enjoy
OMS
Have you added the BI carro ballistae animation to all officers in R:TW 1.5 descr_model_battle.txt? They need alternate skeletons for all kinds of units that can have this officer.
Here example from BI:
Code:
type roman_general ; WILL NEED TO SPLIT THIS INTO EAST AND WEST! Also, rebel general??
;--------------------------------------
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
skeleton_scorpion_cart fs_carriage_ballistae_crew
indiv_range 40
texture slavs, bi/data/models_unit/textures/BI_officer_roman_general_slavs.tga
texture sassanids, bi/data/models_unit/textures/BI_officer_roman_general_sassanid.tga
texture empire_west, bi/data/models_unit/textures/BI_officer_roman_general_empire_west.tga
texture sarmatians, bi/data/models_unit/textures/BI_officer_roman_general_empire_sarmatian.tga
texture empire_west_rebels, bi/data/models_unit/textures/BI_officer_roman_general_empire_west_rebels.tga
texture empire_east, bi/data/models_unit/textures/BI_officer_roman_general_empire_east.tga
texture empire_east_rebels, bi/data/models_unit/textures/BI_officer_roman_general_empire_east_rebels.tga
texture romano_british, bi/data/models_unit/textures/BI_officer_roman_general_romano_british.tga
texture slave, bi/data/models_unit/textures/BI_officer_roman_general_slave.tga
texture roxolani, bi/data/models_unit/textures/BI_officer_roman_general_empire_roxolani.tga
model_flexi bi/data/models_unit/BI_officer_roman_general_lod1.cas, 15
model_flexi bi/data/models_unit/BI_officer_roman_general_lod2.cas, 30
model_flexi bi/data/models_unit/BI_officer_roman_general_lod3.cas, 40
model_flexi bi/data/models_unit/BI_officer_roman_general_lod4.cas, max
;model_sprite 60.0, bi/data/sprites/romans_julii_roman_peasant_sprite.spr
model_sprite 60.0, bi/data/sprites/roman_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
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