Quote Originally Posted by Myrddraal
This is how the control command works: (passing control from A to B)

It plays the rest of whatever turn it is in as the AI, ends the turn, plays the factions turns between faction A through to faction B, then passes control.

The way around this, as I see you've done, is to call the command on the turn of the faction you want it to change to. If you do this it shouldn't matter in your case what the faction order is.


Here is something else to consider, is greek_cities playable? I'm not sure if that makes a difference but it's worth trying.
greek_cities is not playable, but carthage wasn't either. I think this is not the point.

In the case of greek_cities, it seems that the command control is not working, but the other lines are (capture_settlement and create_unit).

If I have time, I'll try with other factions, just to see which ones allow this type of script.