Are you sure its not the sprite you're seeing - if you haven't generated new sprite to go with your texture the unit will seem to change colour as you zoom out. I think some things to do with cas files and numbers relating to distances in descr_model_battle effect when sprite appears, but
not sure on this, does anyone else know????
Have never had problem with mips, in Photoshop when you open texture don't select load MIP maps, just alter the largest one at default size - and when you save use
DXT5 ARGB (Interpolated Alpha)
2D Texture
and 'Generate MIP maps' with 'All' selected in drop down menu.
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