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  1. #1
    Guest Dayve's Avatar
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    Default Re: Well done.

    Quote Originally Posted by Wonderland
    I assume it wouldn't be possible to adjust it on a faction to faction basis? So maybe phalanx-heavy factions can have the 240 limit while others have less. Then again, aren't there supposed to be fewer armies anyway, what with the higher costs and all?
    That's always been a problem with every mod... You aren't supposed to have to wade through stack after stack of enemy troops to conquer them... Instead of having to fight 40 armies with 1 or 2 good units in them and the rest cheap akontistai, i'd rather fight 2 or 3 really good armies that give me a real challenge.

    In this period in history, the way war usually worked was; 2 people would go to war, there would be a period of building up and preperation... There would be a huge battle, and whoever lost would surrender land and sue for peace... You didn't have to lay siege to every single city the enemy had... Most of them surrendered once the main battle had been lost...

    Unless of course you were fighting against Rome, they had stack after stack to throw at you.

  2. #2
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Well done.

    Quote Originally Posted by Dayve
    In this period in history, the way war usually worked was; 2 people would go to war, there would be a period of building up and preperation... There would be a huge battle, and whoever lost would surrender land and sue for peace... You didn't have to lay siege to every single city the enemy had... Most of them surrendered once the main battle had been lost...

    Unless of course you were fighting against Rome, they had stack after stack to throw at you.
    Actually, it was quite a little more brutal than that, not to mention more complex. But the historians of old did not find the one hundredth skirmish at the twentieth village by captain Unknownicus as important to write about.

    Of course, once a major battle broke up the loser often get so trounced that, should his kingdom be centralized enough, or enough manpower, enough stake, had been put into that battle, the loser got royally screwed.

    I suspect the Seleucid army after Magnesia was quite perfectly capable of fighting on and might even turn the tide back against the Romans if we count off the psychological effects. And I'm sure the experienced EB historians can do an excellent job on narrating on prior conflicts and engagements between Antiochus and the Romans. Indeed, if such a defeat is inflicted upon a more decentralized political force they would resist for much longer since "The King's Prestige (and the possibilities of his vassals screwing him up once he lost it)" is at stake at such battles.

    And I'm sure that after Ipsus, or whatever that battle was, the victorious alliance had to fight the remnants of the Antigonids in "unimportant engagements" for quite a long while even if we did not count the actual surviving Antigonid princes: Demetrius and his son that is.

    But hey, EB is awesome; isn't this what the thread about? My only gripe is that I suck at the game so the EB difficulty-enhancers screw me up. But a little tingering with the scripts and I've personalized it with all the benefits and not the "faults." (My fault, that is )

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